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"Attacking Optimal Moveset v3"


#PokemonGO: Summary Table (method and spreadsheet below)PKMN #NameBasic AtkCharge Atk3VenusaurVine WhipSolar Beam6CharizardWing AttackFire Blast9BlastoiseWater GunHydro Pump12ButterfreeBug BiteBug Buzz15BeedrillBug BiteSludge Bomb18PidgeotWing AttackHurricane20RaticateBiteHyper Beam22FearowSteel WingDrill Run24ArbokBiteGunk Shot26RaichuSparkThunder28SandslashMud ShotEarthquake31NidoqueenPoison JabEarthquake34NidokingPoison JabEarthquake36ClefablePoundMoonblast38NinetalesEmberFire Blast40WigglytuffPoundHyper Beam42GolbatWing AttackPoison Fang42GolbatWing AttackAir Cutter42GolbatWing AttackOminous Wind45VileplumeAcidSolar Beam47ParasectBug BiteSolar Beam49VenomothBug BiteBug Buzz51DugtrioMud ShotEarthquake53PersianScratchPlay Rough55GolduckWater GunHydro Pump57PrimeapeLow KickCross Chop59ArcanineFire FangFire Blast62PoliwrathBubbleHydro Pump65AlakazamPsycho CutPsychic68MachampKarate ChopCross Chop71VictreebelAcidSolar Beam73TentacruelPoison JabHydro Pump76GolemMud ShotStone Edge78RapidashEmberFire Blast80SlowbroWater GunPsychic82MagnetonSparkFlash Cannon83Farfetch'dCutLeaf Blade85DodrioFeint AttackDrill Peck87DewgongFrost BreathBlizzard89MukPoison JabGunk Shot91CloysterFrost BreathBlizzard94GengarShadow ClawSludge Wave95OnixRock ThrowStone Edge97HypnoZen HeadbuttPsychic99KinglerMetal ClawX-Scissor101ElectrodeSparkThunderbolt103ExeggutorZen HeadbuttSolar Beam105MarowakMud SlapEarthquake106HitmonleeRock SmashStone Edge107HitmonchanRock SmashBrick Break108LickitungLickHyper Beam110WeezingAcidSludge Bomb112RhydonMud SlapStone Edge113ChanseyPoundPsychic114TangelaVine WhipSolar Beam115KangaskhanMud SlapEarthquake117SeadraWater GunHydro Pump119SeakingPoison JabMegahorn121StarmieWater GunHydro Pump122Mr. MimeZen HeadbuttPsychic123ScytherFury CutterBug Buzz124JynxPoundPsyshock125ElectabuzzThunder ShockThunder126MagmarEmberFire Blast127PinsirFury CutterX-Scissor128TaurosTackleEarthquake130GyaradosDragon BreathHydro Pump130GyaradosBiteHydro Pump131LaprasFrost BreathBlizzard134VaporeonWater GunHydro Pump135JolteonThunder ShockThunder136FlareonEmberFire Blast137PorygonTackleSignal Beam139OmastarWater GunHydro Pump141KabutopsMud ShotStone Edge142AerodactylBiteHyper Beam143SnorlaxLickHyper Beam149DragoniteDragon BreathDragon ClawResultsSpreadsheetWhat's new in v3?All IVs are assumed to be 15s across the board.I have now capped the maximum energy you can store at 100. There is no leftover energy if you store up 105 energy and fire off a 100 energy move. Max energy you can save up is 100.You'll notice that I have gotten rid of the defensive and overall analysis from previous versions. New info has come out about defense that just assuming 2s between attack wasn't sufficient and is now laughably inaccurate. Defenders gain extra energy for losing HP, which means I would have to make guesses about the likely attacker. Further more, dodging windows are key for defense too which takes into account your dodging ability which won't make for very robust analysis. Furthermore, I'm convinced that since defense is much harder than attacking, high CP and high level gyms are your biggest defense and deterrents against would be attackers rather than movesets so best to focus on attack. If you are interested in someone making these assumptions and running defensive analysis, you may be interested in /u/qmike 's analysis located here.How to sort and what do the columns mean?The two main columns are in the results tab. The first is Atk PKMN %. This compares all 844 possible movesets/pokemon against each other. The second is Atk Move %. This compares movesets of a given pokemon.What is the attack slope?It is the max between the basic atk slope and weave atk slopeThat didn't explain anything. What are those?Basic attack slope is the slope if you just ignored your charge move and just spammed basic attacks. Weave attack slope is if you use your charge move in perfect harmony with your basic attack (ie as soon as you have enough energy for a charge move, you use it)What do these slope represent?They are your avg.DPS multiplied by your stamina and defensive stats (and by your opponents defense stat). It is in my opinion hands down the best way to compare movesets to one another.Methodology and AnalysisInstructionsFirst off I want to thank /u/professor_kukui that provided the spreadsheet that started me off so I did not start from scratch. It is not perfectly user friendly and I'm sure someone else could have made it better but here are some instructions on how you might use it.Make a copy of the google sheet for yourself (no need to ask to edit, just make a copy!)Sort the results page to your hearts desireOptional if you want to dig into the guts of how I got the numbers on the results tab.In the 'Dmg over Time (Offense)' sheet, in A1 pick a pokemon from the drop-down menu.Below you will see how damage is dealt over time for each of the six possible movesets up to the point where energy is back to zero so you can see a realistic Attack DPS trendThe MethodWhy compare slopes? Why not just compare damage at 100 seconds like the good Professor's sheet?Here is an example. As you notice the blue moveset is better for the majority of time, but for a split second right at 100s the orange jumps above, this gives the impression that the orange moveset is better if you just look at 100s. If we extend the graphs until they aren't jumping over each other, it becomes easier to see which one has a larger slope (ie more of an upward trend). This is why I am using divergence analysisBasically that is the method, plot the damage profiles over a large amount of time and see which one has the largest upward trend (slope) after they stop jumping each other.Okay, that's a little improvement, but that is trivial, any other reason I should look at this rather than previous work?By plotting the damage over time, I am able to look at and take into account left-over energy after a charge move is used. In previous analysis, it assumed that if had a charge attach that generated 12 energy each time, you had to use it 5 times before firing of a charge move that costs 50. However, this is incorrect thinking after the first cycle. In the second cycle you will start with 10 energy left over and only need to use your quick attack 4 times to fire off another charge move.AssumptionsFirst on offense, I am assuming a perfect weave, with no time between attacks and that you use your charge moves in perfect synchronicity.I have factored in STAB and Critical hit chance and assumed a critical damage bonus of 0.5.Enjoy and feel free to discuss and use freely! via /r/TheSilphRoad http://ift.tt/2bdvoKQ
"Attacking Optimal Moveset v3" "Attacking Optimal Moveset v3" Reviewed by The Pokémonger on 01:35 Rating: 5

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