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"Bad movesets are killing the excitement of evolution."


#PokemonGO: Day 1 player here and I just got my first Arcanine this weekend. I know it's not a huge feat for a lot of trainers but Growlithes are not common where I live, so all those candies came from hatching a bunch of 5KM eggs. As I clicked "Evolve" i got that sense of accomplishment and excitement in anticipation of finally getting one of my favorite Pokemon from the original 151. Then I see it.Bite and Bulldoze.All that hard work feels wasted. The game could really benefit from some sort of TM system.EDIT: Some people are suggesting a mechanic that allows for the re-rolling of moves. I think that would be a great tradeoff and shouldn't be too difficult to implement (rather than a bunch of new TMs as items). There is an opportunity for Niantic to capitalize on the hardcore players who would spend the extra resources to get the moves they want. The casual player wouldn't know any different and battles wouldn't be affected drastically. via /r/TheSilphRoad http://ift.tt/2aLz5Fp
"Bad movesets are killing the excitement of evolution." "Bad movesets are killing the excitement of evolution." Reviewed by The Pokémonger on 01:03 Rating: 5

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