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"Theory: Pokestops now have their own passive scan radar, IF it detects something, the results are sent to "nearby" list."


#PokemonGO: I believe no new spawn points were created with this update, simply that pokestops have a 24/7 radar pulse same scan radius as your avatar (the scan radius being same as avatar is confirmed)The sightings list is all the other wild pokemon like before, NOT within nearby pokestops radius, because if they were, they would of instead been placed in your "nearby" list.This helps you deduce even more were pokemon on sightings list are, because you know they aren't within any nearby pokestops radius.I know some bits of this has been said, but this is my complete theory on what I believe to be Niantics way to reduce server load drastically, while also offering players a clever way to track pokemon.What do you think?EDIT: /u/Swissarmychris and /u/blueeyes_austin has what I believe to be how they did this, instead of a "scanning radar" around stops. Heres what chris a developer explained in his comment below:"Developer here (not a Niantic dev, obviously, just a general dev). Given that we know spawn points are fixed, it seems much simpler and more elegant to me to simply attach a Pokestop ID to any spawn point that's within a certain radius of that stop. This could easily have been automated on the backend, assuming the data wasn't there already. (To my knowledge they have not added new spawn points at Pokestops -- rather, there are plenty of existing spawn points already at Pokestops, and these are the ones now showing up under Nearby.)Your avatar is already scanning a set distance around you. By linking spawn points to pokestops, nothing has to change in the scanning logic -- you still scan as normal, but when you pick up a spawn, the app will place it in the 'Nearby' list if it has a Pokestop attached, and in the 'Sightings' list if it doesn't.The idea of having Pokestops do their own scanning sounds like a more complex (and unnecessary) change. Now it's not just the player scanning their local area, every Pokestop has to start scanning its area and transmitting that data to any nearby players. It does sound like a backwards way to implement this, given that putting a Pokestop ID on the spawn point would accomplish the same thing with very little work." via /r/TheSilphRoad http://ift.tt/2aSvT80
"Theory: Pokestops now have their own passive scan radar, IF it detects something, the results are sent to "nearby" list." "Theory: Pokestops now have their own passive scan radar, IF it detects something, the results are sent to "nearby" list." Reviewed by The Pokémonger on 13:21 Rating: 5

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