"Weird Gen 1 quirks you miss/are glad they changed"
I'm back to playing Yellow on the VC after a long spurt of gen 6 madness, and boy does it feel like a whole different beast. I have a mental list of things I've noticed that I'm glad they changed, but there's probably stuff that was actually better.-Pokeballs actually missing the Pokemon when thrown. WTH? I was trying to catch Chansey in Safari and about 5 balls in a row all missed!-Having to manually change PC boxes, so that you wouldn't be told that you are unable to catch a Pokemon because the box is full. Seriously, so much frustration from this!-Having to select HMs manually. Okay just a minor one this, but still.-Do the badges ACTUALLY change your stats?-Weird selection of TMs. I can't remember all of them from my playthrough but a few of them had me scratching my head.-On route 21 there's a swimmer trainer that's... actually a Cue Ball! Is Gen 1 the only gen to feature a swimming trainer that isn't actually a swimmer class?That's just a few of mine, playing Gen 1 after the others feels... weird. In a weird way, heh.Do you miss any of the early or odd design choices from Gen 1? via /r/pokemon http://ift.tt/2iRNwLV
"Weird Gen 1 quirks you miss/are glad they changed"
Reviewed by The Pokémonger
on
21:47
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