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"Tms are a stupid idea for this game. Heartscales instead"


#PokemonGO: I know this flies in the face of what many people have been begging have been begging for but tms in this game are honestly a rediculous idea if you consider how they work in the main games. For one there are only a handful that even usuable and it ends up that only certain pokemon can use any of those so regardless of how you get a TM it likely wouldn't do anyone any good. Which brings up another problem, how would they distribute them? They would either have too few to be useful, too many dropping from pokestops diluting other items, or a dangerous shift towards pay to win.Heartscales on the otherhand could function well within the game mechanics that they already have implemented. In the main games a heartscales was the cost for the move relearner to teach your pokemon a move they could have already learned. A rare item (like the evolution items now) that could be used universally for all pokemon to selectively change moves of a specific pokemon.TL;Dr they should implement heartscales like evolution items that for a candy cost (10?) Let you reroll a move or select a specific one.PS. Sorry if the formatting is bad, I'm on my phone via /r/TheSilphRoad http://ift.tt/2lnUdpV
"Tms are a stupid idea for this game. Heartscales instead" "Tms are a stupid idea for this game. Heartscales instead" Reviewed by The Pokémonger on 22:06 Rating: 5

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