"Ultra Megalopolis: What Could've Been"
So based off of this thread and many others, a lot of people seem to agree that Ultra Megalopolis had a lot of wasted potential. What do you guys think could've been added so we'd have more reasons to come back? I'll start:Opening the doors: Easiest change to add. Just lets us talk to Ultra-pale NPCs, maybe get some items, and find out more about the lore of Ultra Space, etc.Interactable Poipole: Who wouldn't want to play peekaboo with a Poipole? The game also doesn't give you any hint on how to evolve it, so possible solutions to that is having it react to a Dragon-type in your party, or having a resident tell you that it has latent abilities or something.Interactable Solgaleo/Lunala: Maybe not as much movement, but GF already has overworld models for them, so they might as well use it.Ultra Recon Squad Daily Event: This place reminded me so much of Black City. The URS probably stashes away things from other worlds that they deem inconsquential to take, but may be useful, so they could get into trading/selling things they find. Maybe they could even make you battle for it.Making it a hub for Ultra Warp Ride: Again, very easy change, just so you don't have to go back to the Altar for Ultra Warp Ride, but also ties into another feature I'd want.Ultra Wormhole forecast: Your mileage may vary, but I'm not the biggest fan of how random the encounters are in the UWR, so having a way to see what's the most likely Legendaries/Ultra Beasts that we can get would be immensely helpful.Mini-Battle Facility: After the Ultra-Necrozma battle, there's nothing to do in Megalo Tower. It looks like an awesome backdrop for battle, so why not go that angle? The URS seem to be realizing the value of being better Trainers, so maybe buff up their roster with Ultra Space/inorganic/non-light-dependent Pokemon, and have us be able to battle them daily, like Ryuki and the fake Gym. via /r/pokemon http://ift.tt/2DNzy9u
"Ultra Megalopolis: What Could've Been"
Reviewed by The Pokémonger
on
04:29
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