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"Raid timers should stop when a boss hits zero CP"


#PokemonGO: I've been challenging myself by soloing weather boosted level 3 bosses and, while I've found success many times, I've come across a frustrating situation where I defeat the boss with seconds to spare only to lose to the timer.Sometimes it will take me 2 or 3 tries to get the timing right in a fight (ex. I should try for at least 2 future sights with Espeon and Alakazam if I'm up against Machamp. I should be able to dodge all charge moves and also be able to predict when they will be cast) and this often leads to last second victories, especially if I've had to rejoin with another party. Even if the boss begins the shrinking animation, the timer will still tick down and if it's not timed correctly it will count as a loss (I messed up vs Gengar the other day and had to go back to the lobby. I defeated him with about 6 seconds left and the animation started, the clock kept ticking, and with 2 seconds left I got the message that I lost).I probably have high expectations for something like this to be fixed and it's becoming less frequent as I power up my Pokémon. Nevertheless, it can be frustrating to spend my time and resources only to lose to the clock. I'd be happier to attempt 10 fights and lose because of my own mistakes than to lose once or twice only because of the timer. Newer trainers or those who are lacking the right Pokémon might find themselves in the same situation as well. via /r/TheSilphRoad https://ift.tt/2vudwVw
"Raid timers should stop when a boss hits zero CP" "Raid timers should stop when a boss hits zero CP" Reviewed by The Pokémonger on 01:06 Rating: 5

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