"Which games do you think have the best and worst selection of pokemon to use during the main story?"

I've been revisiting this series and playing through a lot of the old games recently. I imagine a lot of the fans who have been around for a while would agree that a big part of what makes the games fun and distinct from each other is getting to grips with which pokemon are available for use in that game, and then building your team/movesets.Everyone probably has certain quirks when it comes to this as well. For example, I like my teams to always have a certain set of types covered (water, fire, grass, electric, ground, flying, and no overlapping dual types) even if the structure of certain games, like Emerald, doesn't favour fire types. I also like each member of my team to be a different colour: red/blue/green/etc. As an aside, finding a green pokemon that is:1) good2) doesn't overlap types with something else I want to useis the hardest part of most of the games for me lol #makegreengreatagainRegardless of that, I think that the games in the series which are best are the ones that have:A diverse selection of pokemon and typesGood level up movepoolsGood TM selectionThese combined were what gave me the most satisfying playthroughs. An example of a game that does good in these areas for me would be Platinum. The original selection of pokemon in DP was a bit underwhelming but the additions they made for Platinum gave you a lot of options for team building. The most notorious example being in DP there were only two fire types you could use: Chimchar and Ponyta. Platinum gave you the option to use Flareon, Magmar, and Houndoom's families as well (and potentially more that I haven't remembered).The balance between good level up moves and TM's is great in Platinum as well, and aided by the shard move tutors. I never felt like I lacked good coverage options on any team member in Platinum.Compare this to a game like Emerald, where the level up movepools of 90% of available pokemon are miserable. This means that the competition for available TM's is extremely high. This takes TM's like earthquake, which might give you a fun coverage option in other games, to exalted status, since a lot of the more interesting ground types in the game (Flygon, for example) need it since it's the only good STAB move available. How many fighting types are competing for the reliable power of the brick break TM?Not to mention some desperately needed moves are locked to post game tutors. The Aron family would be immensely more usable if the Rock Slide tutor was available before the Battle Frontier. Rock Tomb is pretty much as good as it gets for most of the Rock types in Emerald.On the other hand a game with poor selection would be HG/SS. The decision to lock certain Johto pokemon (and in some cases their Gen IV evolutions) to Kanto felt like a huge missed opportunity to me. Imagine how much cooler it would be to play through Johto with pokemon like Houndour, Honchkrow and Togekiss available before Kanto (where realistically you're not adding any new team members). It doesn't even make a whole lot of sense to me when surely these pokemon are meant to be native to Johto? HG/SS also suffers from some TM/move distribution issues but it would redundant to go into them again.All of this is just my opinion though of course and you're free to disagree. You could also argue that this is just something they've gotten better at over time since from around BW2 onwards all the games have been pretty good in these areas but it wouldn't be much fun to do that. So I'd love to hear your thoughts on which games have the best and worst selection of pokemon in your opinion. via /r/pokemon https://ift.tt/2qdctU8
"Which games do you think have the best and worst selection of pokemon to use during the main story?"
Reviewed by The Pokémonger
on
21:46
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