Ads Top

"List of Issues in PokemonGo - 0.103.3 - May 2018"


#PokemonGO: Its been around a month since we've had a single version of the gameSo help me maintain a list of the issues within the current version (0.103.3)The most value is added when discussions include:A video OR screenshot of an issue running on the latest version of the gameIncluding your phone / device details when reporting an issueLinking a high quality /r/SilphRoad or /r/pokemongo post that discusses an issueUsing clear and concise wording when discussing an issueany issues flagged with the (?) symbol means there is a level of uncertainty surrounding the detailed issueIf you really want to contribute, you can re-test any / all of the below listed issues which are in no particular orderIssuesCatching, Hatching and Interacting with PokemonC1. Each time a Pokemon breaks out of a Poke-ball, they move increasingly to one side [1] [2]C2. When watching a pokeball catch sequence, the flashing red light is not aligned with the ball shakes [1]C3. Various size differences in Pokemon models since version 0.89.1 [1] [2] [3]C4. Interacting with weather effected Pokemon after the in-game weather changes is not possible [1]C5. Increased scenarios where Pokemon spawns change instantly: migrations, weather, community day, etc [List]C6. Evolving your buddy can cause weird glitches and crashes with the game most commonly with feebas [1] [2] [3]C7. After pressing "Kanto" button in the Pokedex, you are no longer able to scroll down [1] [2] [3] [4]C8. Ditto shows up in when using the "Evolve" filter in some circumstances [1]C9. Long trainer usernames do not disappear during a gym battle against their pokemon (?) [1]C10. Buddy distance can be displayed as negative distance (restarting app fixes the issue) [1]C11. Swiping through battle parties during raid / gym battles is difficult and inconsistent (Tapping works better) [1]C12. The new Stacked Incubator feature sometimes does not stack incubators correctly [1]C13. Tapping a Pokemon or Clicking a gym as you go out of range / encounter network collisions / low network scenarios freezes the UI requiring a restartC14. Transferring a member of your battle party makes it unable to be edited and will crash during use in battleC15. Pokemon can still be powered up over the trainer level cap, just not at level 37 [1] [2]C16. Catching a pokemon while having a network issue can freeze the game with infinite spinning pokeball, or the pokeball sunk below the floorMiscellaneous issuesM1. It is currently not possible to login using a Google Account on an iPhone running iOS10 [103.3]M2. Low quality sounds introduced in version 103.2 [103.2]M3. Common occurrences of blank sightings and Pokemon disappearing during playM4. Significant login issue that causes the game focus on a closeup of the player's avatar legs [1] [2] [3]M5. Gyms that are moved in Ingress get their badge progress reset in PokemonGo (?) [1]M6. Using the wrong password to login with PTC on the first attempt will display "Unable to authenticate" for ALL future logins regardless of using the correct password later (Restart required to fix)M7. High rate of data usage since the Gym rework update [1] [2] [3] [4] [5] [6]M8. Increased reports of GPS not found [1] [2]M9. Regression issues with map roads / walkways after extended playtime (?) [1] [2]M10. A glitch where no stops or Pokemon will spawn, but a gym will follow your player around (?) [1] [2] [3]M11. Unrooted devices get "device not compatible" warning (Cause found to be having root based apps, even if not in use) [1] [2]M12. The "defenders" search term is not remembered after using the "Go To Gym" function (Possible feature request)M13. The game still processes audio when the game music and sounds are set to OFF [1]M14. The game will often hang half way when trying to login, requiring it to be forced close and retryedM15. Locking the app, or changing focus will often take a long time for the game to catch up [1]Device, AR+ and Accessory issuesD1. The game regularly freezes & hard reboots the whole phone on Google Pixel & other Android phones [1]D2. Increased reports of the first pairing attempt of the Go+ not processing at all [1]D3. Go+ Stop and Pokemon Detection is slower on Android than on iOS 11 [1]D4. Ball launches into space after toggling AR+ [1]D5. The Go+ on its own sometimes gives the "Pokestop is not ready to spin" without having manually spun a stopD6. Using inbuilt iOS Battery Saving mode on newer iPhones causes GPS not found (?)D7. Apple Watch Series 2- OS4 - Pokemon Go app crashes the watch during hatching egg animation or skips the animation and hatch all together.D8. Apple Watch 2, distances walked varies from distances on eggs, and are not syncing correctly.D9. Apple Watch not correctly displaying the xp progress towards the next level.D10. Pressing the Go+ button after vibrating on iOS can take up to 3 seconds to execute the action (iOS 11)D11. Apple watch egg hatching shows the incorrect move localisation [1]D12. Continued reports of difficulty connecting the Go+, especially on AndroidD13. Various UI elements do not render properly on iPhoneX and Android high res devices [1]D14. Go+ has an increasing number of reports where various Android phones are unable to connect [1]PokestopsP1. Traveling away from a pokestop can make it appear blue and "Ready to spin" when it is not [1] [2]P2. The Radius of the Pokestop interaction circle is visually smaller the closer you get to the equator [1] [2]P3. Using a PTC "child account" that reaches the sponsor content age (+13yo), remains unable to ever view sponsored pokestops or gyms (?) [1]P4. Pokestops can sometimes show photos of a previous cached photo disk imageP5. When interacting / spinning a gym pokestop; the focus will often incorrectly move to the gym defenders platform when delivering itemsP6. Pokestops sometimes expand when they are not supposed to [1]P7. Defeating a gym, dropping a pokemon in, and spinning the Gym Pokestop in succession will show the gym pokestop visually as owned by grey team.P8. Having yesterdays field research from a particular pokestop will block you from gaining a new one today (?) [1]P9. The "First pokestop of the day" black bar notification does not show if you have an empty research slot (?) [1]Battling, Berry Feeding, Badges and Defending GymsB1. Attacks against dual type Pokemon round incorrectly and display "Not very effective" when damage should be neutral [1] [2]B2. Error 29 - Pressing the "Leave" button (or crashing) immediately after removing an enemy defender from a gym, locks you out of that gym for 10-15 minutes [1] [2] [3] [4] [5]B3. Dodging a fatal attack in raids and gyms glitches your attacking Pokemon as invisible (Dodge Bug Glitch)B4. Pokemon seen on the defender platform can all clip and stand in the same spot [1]B5. Various desyncronisation issues during battles (also in raids) [1]B6. Defenders who have recently been kicked and placed back into a gym do not get their berry count reset (?) [1]B7. Berry feeding UI can sometimes not disappear when it is supposed to [1]B8. Leaving remote berry feeding requires you to tap your next Pokemon twice [2]B9. Clicking "Go To Gym" multiple times in quick succession causes multiple visual glitches, and causes the gym to stay in range on the overworld map [1]B10. After adding BXP to a gym badge, sometimes the badge icon will never go away (without a restart) [May 18]B11. Feeding a Pokemon berries / Interacting with the gym while simultaneously spinning the gym stop with Go+ will freeze your gameB12. Clicking on Pokemon defending gyms (to feed berries) is sometimes inconsistent, and clicking on one Pokemon selects a different one.B13. Exiting a gym has the chance to make the game completely unresponsive to touchB14. You cannot use the spin gym pokestop button when moving within range of a gym [1]B15. Getting the "This Gym is under attack" message while adding pokemon (probably other errors) makes the screen no longer respond to touchB16. Leaving remote berry feeding has the potential to freeze the game or make it unresponsive to touch [1]Raids Battles and Bonus Capture PhaseR1. (Desync) Damage from a raid boss charge move can be carried over from the pokemon it hit to also hit the next pokemon to come out, dealing damage twice. [1]R2. Dodging a fatal attack in raids and gyms glitches your attacking Pokemon as invisible (Dodge Bug Glitch) R3. Last raid ball catch animation only has 2 animations ("one shake + flee" or a successful capture)R4. Healing or reviving during a raid battle consumes the items without healing unused Pokémon (?) [1] [2]R5. The "go to raid" navigation indicator icon covers the raid timer in the overworld [1]R6. Increased reports of raid timers ending 3-10 seconds too early when raidingR7. Raid eggs and Raid bosses ontop of Gyms in the overworld sometimes render inside the gym [1]R8. After selecting the berry menu in a raid catch phase, you cannot leave until choosing a berry (untested?) [1]Visual and Graphical BugsV1. Feeding pokemon more than 100 berries in the gym makes the berry count not fit on the screen. [1]V2. Berry fed gym counter German does not fit on the screen [1]V3. Berries fed counter is displayed off screen when gym defended time displays an extended time [1] [2] [3]V4. Cosmetic items (belts, 3d glasses, etc) are grey when viewed on players in gymsV5. The icon to edit Pokemon's name is missing from defenders who are currently holding gyms [1]V6. The gym battle tornado still displays on-top of a player who remotely feeds a gym under attack [1]V7. Some pokemon in the pokedex can cover up their gender icons [1] [2]V8. At the end of the evolving animation the camera / pokemon model can dip below the platform [1]V9. Unfavouriting a pokemon and then swiping away then back can visually re-favourite that pokemon [1]V10. When selecting the gym pokestop quickly and spinning, the view returns to the defenders of the gym to give out the itemsV11. Inspecting a gym defender can result in the trainer details clipping with the defending stats [1]V12. The gym "head to head" battle screen shows tiny models of Pokemon (?) [1]V13. Charge attack animations are overridden / not-displayed when used alongside multiple quick attacks.V14. Pokeballs often sink into the ground (think this happens when the game doesn't register a catch or flee)V15. Wind animation vectors have the correct angle, but inverse direction [1]V16. Some Pokemon idle animations cause them to disappear from the buddy ui [1]V17. Zapdos's current in-game model uses the shiny model for everyone incorrectlyV18. Arbok does not display in the over-world buddy circle (?) [1]V19. New scaling of Pokemon sprites has not been added to Lure Pokemon [1]V20. Some pokemon have clipping issues with the hatch screen [1]V21. Costumes unlocked for the gym defense badge cause clipping issues blocking visibility of progress [1] [2]V22. Jigglypuff has a glitched jumping animation during the catch screen (?)V23. Swiping through gym badges can not show the correct details (Incorrect / missing Badge progress, incorrect names / defenders [1]V24. Dragonite as a defender has an off center motivation heart in Gyms [1]Language and LocalisationL1. Thai characters are displayed as question marks (on iOS11) [1]L2. Italian: "Go to Gym" says "Vai alla" (Go To) instead of "Vai alla palestra" (Go To Gym) [1]L3. Hebrew text is reversed since the game launched [1] [2] [3]L4. Japanese search terms are missing from the game [1]L5. Incorrect date localisation based on language - some languages show MM/DD/YY and should be DD/MM/YY [1]L6. Text for "The Pokemon as Fled" does not fit on the page for German and Portuguese [1]L7. Ex Raid passes do not include the trainers name in Italian and instead shows duplicate information [1]L8. Battle Party is incorrect in Italian, currently: "Squadra lott" should be: "Squadra lotta"L9. Portuguese: the word "weather" is currently "clima" when it should be "tempo"L10: The German version of the EX-Pass it says "Hinweis: Für diesen Event..." but should say "Hinweis: Für dieses Event..."EnhancementsThere are also a number of changes to the game that could be made to increase the quality of gameplayIf you are interested in a collation of feature suggestions, Ive got you covered on that one too https://ift.tt/2n8zHdq free to suggest new enhancements, however it is not the main aim of this post.Previous ListIf you are interested in seeing the previous list: https://ift.tt/2GFAaiW via /r/TheSilphRoad https://ift.tt/2k8GZvJ
"List of Issues in PokemonGo - 0.103.3 - May 2018" "List of Issues in PokemonGo - 0.103.3 - May 2018" Reviewed by The Pokémonger on 22:10 Rating: 5

No comments

Hey Everybody!

Welcome to the space of Pokémonger! We're all grateful to Pokémon & Niantic for developing Pokémon GO. This site is made up of fan posts, updates, tips and memes curated from the web! This site is not affiliated with Pokémon GO or its makers, just a fan site collecting everything a fan would like. Drop a word if you want to feature anything! Cheers.