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"Gifts are quickly becoming tedious."


#PokemonGO: I timed it yesterday, and on my phone, the gift-opening process takes 12 seconds start-to-finish. The gift-sending process takes 6. That's 18 seconds minimum to receive/send a gift x 20 times a day = at least 6 minutes of non-stop tapping through interfaces. Not game play, just navigating menus.Add to that as many extra gifts you get in a day that you need to send out and you've got about an hour per week of doing nothing but tapping through menu interfaces.I'm a pretty casual player and that bothers me. I can't imagine the people who have even less time than I do to play are happy about it.In their current state, gifts are a grind. It would feel less grindy if we had simple "Send All" and "Open All" buttons for gifts that started at the top of the list and worked its way down.If you want to be more specific/strategic with your gift-giving, you can take the time to do it. But if a day comes where you really just need to get your interactions in, those shortcuts would be a godsend.I know it doesn't seem like an excessive amount of time, but time spent in menus is just not good gameplay. And it's how people will get burned out on the gift system and therefore the friend system. Thanks for reading.EDIT: As many are pointing out, this doesn't even take into account sorting through your friends determining eligibility for gifts. My 6-minute scenario is under ideal conditions, but for most people, that's never the case. via /r/TheSilphRoad https://ift.tt/2tXJZjT
"Gifts are quickly becoming tedious." "Gifts are quickly becoming tedious." Reviewed by The Pokémonger on 22:50 Rating: 5

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