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"[Idea] Make raid bosses level 25 when caught (30 if boosted)"


#PokemonGO: Seeing all of the reactions, mostly negative, about the new, harder raid bosses, in an already declining raid market, there should be more incentive to do raids. Most people don’t even do the raid for the end result, which is catching a “powerful monster“ to add to your team. They raid for the XP, rare candies, and TMs. This is backwards thinking, in my opinion. You should be excited for the catch. In the current system, you need to invest a good amount of candy and Stardust to make your raid catches viable to use in other raids. Making them stronger at the catch screen might incentivize more people to raid now, especially if you’re going to need to coordinate with possibly 5 to 6 other players.If I need to coordinate with even more players now to do a raid that I don’t even need, where is the incentive? via /r/TheSilphRoad http://bit.ly/2Ge2qrv
"[Idea] Make raid bosses level 25 when caught (30 if boosted)" "[Idea] Make raid bosses level 25 when caught (30 if boosted)" Reviewed by The Pokémonger on 06:23 Rating: 5

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