"[QoL Suggestion] Raid Passes are consumed at the end of raids"
#PokemonGO: Notice: I’m not sure if this has been suggested before but I wanted to throw it out there after being triggered by the game eating my raid pass before kicking me out for over 20 minutesWhy are raid passes not consumed after the raid is finished? This would provide so many quality of life benefits:You can freely join lobbies and signal to other players you’re available to raid, encouraging more raids to be doneYou’re not punished for disconnecting, crashing, or having a poor connection and being unable to join/rejoin before time is up/all other available players finishPlayers are encouraged to attempt more difficult raids that they would otherwise avoidNew players aren’t punished for trying to solo a raid that they didn’t know would be difficultYou could argue that players would abuse it by backing out right before they fail a raid but how problematic is that actually compared to how many people end up wasting raid passes due to crashing and lag? It’s not like players are actually gaining anything by backing out regardless, since they’ll still have to heal and won’t receive any rewards.It doesn’t make sense that with how unstable the game can be when crowds of players are in the same spot that mechanics don’t exist to provide players a failsafe on crashing instead of just stealing their pass, and that additional tools don’t exist in locating other players for raids. via /r/TheSilphRoad https://ift.tt/2TF0DyJ
"[QoL Suggestion] Raid Passes are consumed at the end of raids"
Reviewed by The Pokémonger
on
23:04
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