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"Redesigning some of Pokémon Go’s screens for a better experience"


#PokemonGO: I’ve been working on this for a few days trying to piece it all together. This started out as a simple idea to change raid rewards but it soon turned into a minor overhaul of multiple screens mainly Pokémon view and party screens. I took my time reconstructing these screens to illustrate that the suggested changes/fixes can be implemented in the game without a question. I’ll explain the changes below and why I think these are positive to the game.​Pokémon View Screenhttps://imgur.com/kMnjsC4.pnghttps://i.imgur.com/QsgicfR.pngMany of us want the main Pokémon view screen to communicate all the pertinent information in a straight forward manner, which is why most of the changes I propose appear here. This screen should tell me all the important info on my Pokémon at a glance. I shouldn’t need to use third part tools to know my Pokémon’s level for example.Changes above the Pokémon model:CP is moved below the Pokémon: This allows the Pokémon model to properly scale without it interfering with the CP display. Avoids scaling issues like the ones we’ve seen recently.CP arc is removed: Allows the model to scale without issues or obstruction of level reading, the arc is also vague and requires you to understand how it scales with level.The Pokémon display is now clean and focuses entirely on the model; no distractions. The model is shifted up while maintaining the space we had before.Changes below the Pokémon model:CP is clearly laid out below the name/nickname. Font size is the same used in the game.Weight is replaced by level. The level is now clearly displayed without ambiguity (no need to use third party tools to find the Pokémon’s level). This also allows sorting/searching by level.Height is replaced by HP. Now that the HP is presented in a big font, there is no need to have the HP bar displayed as it is redundant in this screen.At a glance you can see all the important information (name, CP, level, type, and HP). No need to rely on the CP arc.Added tabs, one for powering up and evolving + new move, and another to display more technical info.​Power Up & Evolve TabThis tab shows exactly the same info we had in the game (stardust, candy, power up cost, evolution cost, and new move cost)​Additional Info TabThis tab is meant for those who are more invested in the game. Displayed here are 6 additional stats on this specific Pokémon:Stamina, attack, and defense stats (including IVs) are displayed. Showing the attack and defense stats is helpful not only to evaluate a specific Pokémon but also allows introducing a new sorting method: sorting your Pokémon by their attack and defense stats. Very helpful when trying to figure out which Pokémon to power up (stamina sorting already exists in the form of HP sorting).Weight and height are now displayed here since they are considered extra information and do not affect gameplay. They can be misleading as some might think bigger equals stronger. The only people affected by this are those that care for medals (Magikarp and Rattata medals) and maybe personal achievements.Max CP added to this tab. It would be really nice to know what the maximum potential of your Pokémon is at level 40 (the max CP accounts for the IVs of that specific Pokémon).​PVE and PVP Party screenhttps://imgur.com/VpHhv1J.pnghttps://imgur.com/XHizbe0.pngA feature that is often requested but I don’t remember seeing an implementation for it is adding moves to the party screens so I thought I’d try to get it to work.Overall changes:Added tabs for Battle Leagues and Gyms & Raids. Having 2 distinct tabs means less scrolling to find you raid teams, especially if you have many PVP teams.The “add new party” button is at the bottom of the screen maintaining the design language of the UI.Added move name and type. Displaying the Pokémon moves right in the party screen mitigates the need to double check if these Pokémon are the ones with the correct moves.At the expense of 5% extra width, about 20% extra height for the party frame, and slightly smaller sprites, all the information can be displayed in a clean manner.If legibility is an issue due to the small font, I used a bigger font (same font size used in the game) to show it is possible to communicate the move even if you can’t fit the whole name.PVP specific changes:When adding a new PVP party, you are prompted to select the battle league (great, ultra, master) which is then displayed as a badge at the top left corner of the party.​Party Pokémon Selection Screenhttps://imgur.com/6eu2HuR.pngThis is the screen where you choose Pokémon to add to the party. I’ve only needed to implement a minor change in this screen which I feel is enough:Holding down on a Pokémon in this screen does nothing right now, so I suggest having it shift the row below the Pokémon a little lower to display the moves just like in the picture. No need to rename each Pokémon based on their moves.​Raid/Gym Team Screenhttps://imgur.com/bbVNcNe.pngSimilar to the party screen, we want all pertinent information displayed.Added move name and type. This is especially useful when attempting raids or gym battles without preset teams or when helping others build a team in the lobby. This requires that the party is shifted up covering more of the trainer model but that shouldn’t be a big deal.Added quick revive button. Like some have suggested before, I thought a quick revive button would go a long way to improving relobbying. Especially given how slow the process can be due to network connection.​PS: All these images are based on Galaxy S9+ so the resolution does not represent all devices. Feel free to download all the images and test them on your device to see how they would look.​Edit: Fixed 2nd image (IVs were not included in the displayed stats) via /r/TheSilphRoad https://ift.tt/2CBqaDq
"Redesigning some of Pokémon Go’s screens for a better experience" "Redesigning some of Pokémon Go’s screens for a better experience" Reviewed by The Pokémonger on 11:05 Rating: 5

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