"A lot of posts about the need for dark-mode PoGo have been circulating, but not enough are discussing the ridiculous amount of flash transitions."
#PokemonGO: I’ve seen many posts on here that take up issue with how much white is present on pogo- and i agree! But a lot of that is built-in pretty hard with the art style of the game, and is hard to negotiate with unwilling devs. But one issue I don’t see many discuss are the flash transitions.Here’s a list of every flash transition in the game- (be sure to let me know if I missed any!) -Map-to-catch -Leaving catch screen -Flashbangs going off when throwing, upon impact, and upon pokeball closing (not a transition but obnoxious) -Catch-to-inventory -Closing post-catch inventory screen -Post-transfer -Entering battle in gym -Moving from one battle to the next in gym -Entering raid -Exiting Pokedex entryThese are some of the most core actions involved in the game. There is literally no way to involve these flashes, and annoyance to anyone who dares open the game inside on any brightness higher than the minimum, it poses a serious danger to epileptics. PVP and Rocket battles don’t use these- they use a series of black-out transitions. All I’m suggesting is a small QoL improvement in applying these across the rest of the game. via /r/pokemongo https://ift.tt/2PFkWwU
"A lot of posts about the need for dark-mode PoGo have been circulating, but not enough are discussing the ridiculous amount of flash transitions."
Reviewed by The Pokémonger
on
15:04
Rating:
No comments