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"Redesigning some of Pokémon Go’s screens for a better experience: part 2"


#PokemonGO: Last year, I posted my take on redesigns for some UI elements, including Pokémon, party, and gym screens. Thanks for all the feedback (both positive and negative) and much thanks to those who awarded me golds and silver. That was my first post and I didn’t know what those medals meant, but now I do so thank you.With everything that’s going on, I had some extra time on my hands to work on some new redesigns and ideas for different aspects of the game. It just seems like the perfect opportunity for Niantic to work on polishing features in the game and the UI. Luckily, Niantic seems to be doing just that.I’ll try to explain my reasoning behind my suggestions. Please note that these are suggestions and I don’t expect Niantic to implement any of them directly. I just hope that Niantic takes inspiration and make a working version of these, after all, they did answer our calls for an improved appraisal system.Pokémon ScreenI suggest Niantic implements a “Layout style” button at the bottom left corner that allows us to switch between different layouts depending on what we’re trying to do. The current screen would be your typical “thumbnail” layout and we would have an additional “icons” layout, and a “details” layout. Adding another button at the bottom should not affect the real estate since that area is already mostly covered by two other buttons.Thumbnail layout: This is the same screen layout that is currently implemented. Nothing to see here other than how the button affects the real state.Icons layout: This layout packs Pokémon so that you can quickly scroll through if you’re just looking for something and you don’t necessarily need any info. It’s reminiscent of the box system in the MGS where the only thing you see is the Pokémon sprite. I personally think this layout is great for when I’m just casually looking at my collection, which happens quite often. Not considering the area covered by the buttons, you can view 40 Pokémon on screen compared to the current layout’s 12 (2220x1080 resolution).Details layout: Admittedly, this is a difficult layout to get right. I still don’t think it’s quite right, but that’s Niantic’s job. I tried to come up with a layout that shows the most important information (name, CP, typing, and moveset) without cluttering the screen too much. This layout is meant for when you’re building your raid, gym, or battle teams. This could help alleviate the need to rename Pokémon with the moveset + IVs and only need to the IVs.One last thing to note here is that the party tab is back. I believe Niantic should reinstate this tab and have it specifically be for building raid and gym teams. Gym and raid teams should be separated so we can have specific gym sweeper teams and raid teams. This should be easy for Niantic.Battle ScreenInstead of the reward system we have now, I think it would be better to have a season based rewards system with daily rewards tacked on. To do this, Niantic can add a new “rewards” tab so that it doesn’t clutter the “battle” page.Battle page: With the removal of the rewards boxes, there is now a ton more space to put some daily statistics. I opted for very simple stats such as battles played and won, at least, this way we know how many battles we completed and how many more we can do. I also opted for a different battle pass system where using a pass improves the reward you would get (explained more below) and using one would have one of the following effects:“The next (X) wins will give premium rewards”. This way, you’re guaranteed premium rewards.“The next (X) battles will give premium rewards”. This is similar to the current system i.e. not guaranteed.Finally, I assume 20 battles max daily, 15 default and 5 from walking so the rewards pages below are all balanced around this limit. I think any more and it becomes tedious.Rewards page (daily): The idea here is that both basic or premium rewards are shown in a concise manner so you don’t waste space. Notice how the rewards are for cumulative wins? I think we can all agree that it’s better than the current system. Premium rewards are obviously better and it would be simple to have 2 Pokémon pools (basic and premium) to encourage using battle passes. The numbers you see were chosen to mimic the current reward system for rank 8. I went with 1, 2, 3, 4, 5, 6, 7, 8 wins to not discourage people from playing (you only need to win 8 out of 20 battles). You could go for different setups depending on how difficult you want it to be.Rewards page (season): This is another cumulative reward system, but this time, it’s for the whole season. You are granted better rewards at higher wins that get progressively harder yet not impossible. They could give us anything they want and what you see are just examples. I don’t think it’s unfair to give out shiny Pokémon to reward dedication. They could also introduce (or lock) new shinies behind the 500-win reward. With 20 daily battles and 49 days per season, you only need to win slightly above 50% each season to get to 500 wins.The last thing I want to add is that the “party” tab should be strictly for GBL teams. It makes no sense to go to a PvP tab for a PvE related task. via /r/TheSilphRoad https://ift.tt/3bVhirD
"Redesigning some of Pokémon Go’s screens for a better experience: part 2" "Redesigning some of Pokémon Go’s screens for a better experience: part 2" Reviewed by The Pokémonger on 15:58 Rating: 5

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