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"Small theory about the PvP lags and why they're unfixable"


#PokemonGO: I recently upgraded my phone from Samsung Galaxy S8 to S20+, the new phone is awesomeHowever, I noticed while doing some pvp duels the phone would suddenly lag/freeze, and then followed the infamous loading icon.The lag/freeze phenomenona looks like the phone is skipping some frames due to immense rendering queue, for me it's clearly visible in situations like Giratina A vs Charizard doing a blast burn- the phone just goes "nope. no way" and lowers the fps, and then the game actually lags and both sides have to wait for the duel to resume. I never had that fps reduction on my older S8 phone.What I think is happening is that older phone models might just not have that "skip heavy frames" method, they take the extra milliseconds to render the image, however, that creates a reaction chains, as the server/the other dueler's phone is waiting for a ping back, but the ping is delayed due to the asynchronous render of the game on either pvp sides.We know Melmetal and others are known to cause near crashes to some phone models, maybe the sheer explanation for the pvp lags is Niantic's lack of consideration about the 3D rendering restrictions in some (or most) phones. Their pokemon 3D models or attack animations are simply too demanding, they cause chain reactions leading to lags. via /r/TheSilphRoad https://ift.tt/2UpTh5l
"Small theory about the PvP lags and why they're unfixable" "Small theory about the PvP lags and why they're unfixable" Reviewed by The Pokémonger on 10:35 Rating: 5

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