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"Every Pokemon Game is the Best."


I feel like each pokemon game has incredible strengths that make them all stand out from each other.Kanto - The first of it's kind laying out the stage for the rest of the games to come and established the love of pokemon in millions day one. It was also the first game to get remade which established the remakes for other titles.Johto - The perfect sequel to Kanto bringing back all the good from the previous gen while also adding lots of gameplay and story elements to mix it up. Such changes brought about things still relevant today such as shinies and shiny hunting. And also I might add that it also includes THE ENTIRETY OF KANTO, all of which has been reimagined for the time that has passed. Come HGSS, you have every pokemon able to follow behind you which people long for for every pokemon game released. Not to mention all of the extra story elements and events that the remakes added.Hoenn - Mixes up the formula quite a bit with the addition of abilities and double battles (both of which are still very very important staples of the series today) and was the first game in the series to really raise the stakes as you single handedly save the world from catastrophic legendaries and the villains who sought to abuse their power. It also brought about the importance of weather in battle and outside of battle which helped shape the tide of battle and atmosphere for future games.Sinnoh - Mixed up the formula even further with the physical/special split which I feel is kind of underrated for what it did to help make a lot of pokemon a lot more viable as well as making their design and movesets make a lot more sense which I feel is great considering how many pokemon there is by this point. Another underrated thing would probably be the Pokeradar. I know it was mostly used as a method to find shinies, but I like to think it was also the inspiration of future additions like the dexnav in oras as well as the pokeradar being fully present in Kalos.Unova - At this point, the previous generations introduced a lot of needed features so you would think it would be hard to improve upon it. Well luckily, Unova had some of the most welcome additions in any type of game, QOL additions. Infinite TMs, being able to use potions on multiple pokemon without switching menus, easy reapplication of repels, and even a free space in the bag for easy access to your most used items. There are probably many other additions I didn't mention, but there's more. With less focus on mechanical additions, it also freed up to allow work on the other important aspect of a pokemon game, the story. The story in BW is arguably the best among all of the other games and probably the longest considering it was so good that a full on sequel was made. Both the story and battle mechanics of Unova were pretty great. (Shoutout to the animated sprites, I'm a sucker for pixel art.)Kalos - I think this pretty self-explanatory, POKEMON HAS ENTERED THE 3RD-DIMENSION. A lot of things were added in Kalos with the biggest probably being Mega Evolution. It was cool to see pokemon that you didn't think would be improved upon to get improved upon. It was cool to have a super powered version of an already existing pokemon and it also helped some less used pokemon become more viable. Probably the other big thing that a lot of people probably take for granted today is the addition of fairy-types. Back in the days of yore, dragons stood uncontested among the masses as their might and endurance showed little weakness. Those who sought safety in snow were quickly shattered by many many opponents. But it was not hopeless, for a newcomer to battle had came in the form of the fairy type, a true counter to the dreaded dragons that was fully immune to their monstrous attacks that could also fight back with incredible force. In case you haven't taken the hint, fairy types were a pretty welcome addition. It also helped with viability and made sense canonically that many previous pokemon gained the fairy typing. One addition that some may find controversial to this gen would probably be the new exp.share. Instead of being an item, it was changed into a key item that let your leading pokemon still gain full exp while the rest of your party got some too whether or not they participated. Some may argue that this made the game too easy as it made it so you would most likely be severely over leveled at most points of the game. While that may be the case, I like to look at it as more of a tool to make leveling easier thus allowing more leeway with your party. What of instead of a generic party of six, you wanted half a box worth of pokemon that you would use for different gyms? Well now you can do that without having to tear your hair out from the sheer amount of grinding that would take in generations prior. I also like to think of the new exp.share as a way to alleviate grinding in general since a fair amount of people don't like having to fight wild pokemon or the same npc over and over just so they can have an easier time at beating a gym.Alola - This may be my personal opinion, but I like to put Sun & Moon (And USUM) akin to games like HGSS or BW. While the games were pretty handholding and railroady, it absolutely nailed the atmosphere of being in a place where people around the world go to vacation and relax. I remember I got Sun right after a big snowstorm and after picking it for an hour or two, it felt like it was summer again. One of the main aspects of the games that I'd like to touch on is the addition of Ultra Beasts and by extension Ultra Space. It was so surreal seeing the emphasis that all these creatures were not from this earth and the game nailed it with getting this point across to you. Not only would seeing these beasts in battle and the dex entries for them give you a good idea of how alien they were, but you would actually get the chance to go visit all of the worlds that they had come from. You really get to understand that they're also pretty terrified of being out of their comfort zone and that's probably why they're rampaging. I also really like how this is the only game in the entire story that actually makes you feel like the actual champion once you beat the league. The game even gives you the chance to defend your title from opposing challengers. There's a lot of symbolism in the game that emphasizes this aspect even more, but I'll keep it this short for now. Speaking of the league, another thing that felt unique was the introduction of trials as opposed to gyms. The trials felt like a really refreshing take as opposed to the standard "win 8 gyms and then beat the elite 4 and champion." The atmosphere for the trials was also pretty spot on as well with them feeling really tribal and traditional within the setting.Galar - While a lot of people find this game controversial in many ways such as it feeling rushed and Dexxit, Sword and Shield actually brought a lot of big features to the game. You may be thinking of dynamax, but I'm thinking of something much much bigger. If you haven't guessed it yet, it's the wild area. Something like this has been dreamed of by fans for years and has finally come to form through this. Sure it's not all that we imagined, but something like this is always welcome. The fact that you can see the pokemon out and about as opposed to just random encounters really gives feel to the environment around you. I also appreciate that it's not just restricted to the wild area and that it also applies to any area in the game that contains pokemon. Caves? Yes Water? Yes The sky? They have wings for a reason. Not to mention that they're still adding a lot more to the games via DLC. While paying an extra $30 for extra content isn't ideal, we were probably going to fork over $60 for an enhanced version of the game anyways. This also may be a bit controversial, but in my opinion I kind of like the Dexxit. Before you get your pitchforks and torches, let me explain. I like to play in competitive battles, particularly VGC, and with each game you would usually experiment with all the new pokemon. In a lot of cases though, you would come to the point where the older pokemon are still more viable than the new ones so battling would feel more or less the same as the last gen. With Dexxit, you don't have the better option anymore, that sounds like a bad thing but it actually makes battling competitively a lot more exciting and refreshing. Now you have the chance of using the new pokemon without feeling outclassed. It's so fun to constantly experiment with the new mons and it only gets better with the further additional pokemon added with the DLC.To wrap things up, I'd like to say one thing that all the games share that makes them truly great, the music. Name one main series pokemon game that hasn't had at least one memorable track. Guess what, there is none. The most consistent thing Pokemon has in their games is the awesome music. Almost every track in the games compliments their respective field so so well. I could make a playlist of all the songs I like in all of the games and it would probably last for hours. The music in these games is probably the most memorable thing about them too to most people. Pokemon just has some of the best music in gaming history and I don't think it's fair not mentioning it. via /r/pokemon https://ift.tt/3kD78ky
"Every Pokemon Game is the Best." "Every Pokemon Game is the Best." Reviewed by The Pokémonger on 11:03 Rating: 5

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