"Making a defensive Hypno (Which defensive special is most annoying?)"
#PokemonGO: Inspired a little by this thread - and because maybe, just a little bit, it counts as trolling given how annoying they are to prestige.But that aside - I've asked before what makes a good defensive move and haven't quite managed to pin it down.I mean, it's clearly not as simple as just DPS - typing matters, but so too does rate of fire, difficulty of dodging (specifically - how much warning you get before the 'flash') and possible just raw 'damage per energy'.So a straw poll if you would - if you've had to prestige against a Hypno in particular, which of it's special moves gave you most trouble?Psychic, with it's wibbly animation (that makes phones lag) and hefty 55 raw damage (+STAB). 110 damage per full bar, 5.6s (2.8s each) total firing time. (24dps overall)Psyshock, with a lower DPS (40 damage in 2.7s), but higher damage/energy ratio - 120 damage per 'bar' and more frequent blasts.Shadow ball - lowest in DPS terms, but similar total damage to Psychic (135 vs. 137) per bar. And a counter type to psychics, which are otherwise resistant to your primary damage.Which is most problematic when you face them, and can you pin down why? via /r/TheSilphRoad http://ift.tt/2dG45IS
"Making a defensive Hypno (Which defensive special is most annoying?)"
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