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"Optimal Movesets v4, now with defense, dodging, and typing!"


#PokemonGO: First, here is the sheet:Optimal Moveset CalculatorNo need to ask for edit access, just make a copy.What is new?Legacy moves have been added back in with strike-throughAttacking is otherwise unchangedTyping, IVs, and opponent type has been moved to the same sheet as the resultsDefense analysis has been added back inHow to use this sheetPut in your IVsPut in your opponent type (or leave neutral to leave it independent of type)Put in the delay for the time to fire off a charge in ms (0ms by default since this doesn't have to happen during "free time" and can be done during other animation)Defensive Assumptions:Quick moves have 2000 ms added to their durationStamina is doubled for the defenderDodging only deals 25% of the moves damageHow to interpret the dataIDPS - Independent Damage Per Second: The average damage per second independent of your level or your defenders level, making no assumptions about your opponent, and then multiplied by Stam and Def (tankiness).Basic Atk IDPS - This would be the IDPS of just spamming your basic attackWeave Atk IDPS - This would be the IDPS of weaving charge attacks and basic attacks seamlesslyAtk IDPS - The max of Basic and Weave IDPSN-Dodge IDPS - This is defense with no dodgingC-Dodge IDPS - This is defense with dodging only charge attacksA-Dodge IDPS - This is defense with dodging all attacks perfectlyAvg Def IDPS - This is the average IDPS of all three defense modelsOverall Avg IDPS - This is the average IDPS of the atk and def IDPSPKMN %s - This is the percentage compared to a 15/15/15 mewtwo with optimal moveset against a neutral opponent with a 0s delayMove %s - This is the percentage compared to a 15/15/15 of the same species with the top moveset against a neutral opponent with a 0s charge delayHow is this different from /u/professor_kukui and /u/qmike spreadsheets?I don't take a snapshot at 100s, but rather take the overall trend (what I have called slope in previous posts)I take into account "leftover" energy, rather than assuming that all energy is used when a charge move is fired off, I take into account energy that may have been saved up over the energy limit. For example, if had a charge attach that generated 12 energy each time, you had to use it 5 times before firing of a charge move that costs 50. However, this is incorrect thinking after the first cycle. In the second cycle you will start with 10 energy left over and only need to use your quick attack 4 times to fire off another charge move.I assume nothing about your opponent. I don't assume the damage or level of your opponent. (this is what is different from /u/qmike analysis)I have not taken into account energy gained from taking damage as this would require making assumptions about your opponent.Enjoy and feel free to discuss and use freely! via /r/TheSilphRoad http://ift.tt/2bYY9s6
"Optimal Movesets v4, now with defense, dodging, and typing!" "Optimal Movesets v4, now with defense, dodging, and typing!" Reviewed by The Pokémonger on 09:31 Rating: 5

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