"am i the only one who is annoyed about the different "Health bar speeds"?"
Sorry if the title sounds confusing, but dont know how to describe it better.This is what i meant: Let's say i hit an enemy pokemon with an attack, which takes 75% out of their health. The health bar goes down quickly. Then, when i hit it with the exact same attack, dealing the same damage amount, the leftover 25% of the health bar goes down only very slow. I think this is confusing. It always let me think my last Attack was somehow dealing only minor damage, and it just fainted on point, and not with an 50% overkill, which the attack actually did.In all previous games (AFAIK), the health bar would just vanish as fast as it did go down before, when got hit by the same attack. But in Sun/Moon the health-sink-speed seems to depend on left-over-HP, which is confusing i think.Sorry for my bad english, not my native language. I hope it was understandable though.What do you think about it? via /r/pokemon http://ift.tt/2gEtMbr
"am i the only one who is annoyed about the different "Health bar speeds"?"
Reviewed by The Pokémonger
on
22:04
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