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"[Idea]Dungeons: content for solo and rural players that puts walking back in the game."


#PokemonGO: Inspired by all the people who can't get groups together for raids, as well as the complaints about the game turning into Pokemon Drive and Pokemon Stop At The Gym For 30 Minutes To Wait For People. This is meant to address the problems of rural diversity, biome dependency even for cities, over-reliance on raiding, and the lack of walking in the current state of the game, all in one fell swoop.Dungeons can be activated at any time, and are available on a cooldown of 21 hours. 3 types of dungeon are selected (cave, beach, desert, field etc.), and you choose which one to walk. Once activated you are given a distance to walk between 1km and 3km, depending on the dungeon's difficulty, as well as a time limit (a very easy one, like an hour for 1km). Completing that distance gives you a puzzle to complete depending on the dungeon (pushing rocks in a cave, a sliding puzzle for an ice cave, directional panels etc.), again depending on the difficulty of the dungeon.Completing the puzzle drops items and causes a pokemon to spawn for you based on the dungeon (Geodude for caves, Sandshrew for deserts, Krabby for ocean etc.). Failing the puzzle boots you from the dungeon. This is repeated three times, with the final puzzle guaranteeing an uncommon pokemon and occasionally something rare, with the odds increasing with difficulty. It also drops more and better items.Essentially, Dungeons require a walk between 3km and 9km to complete. The time limit isn't stringent, so this can be done at a leisurely pace. It also doesn't matter where you walk, so rural players can do this just as easily. Perhaps even more easily, given that they have fewer roads and people to be careful of while going.Successfully completing a dungeon gives the option of doing a dungeon of a higher difficulty next time, while failing a puzzle resets the difficulty to level 1. Higher level dungeons have rarer pokemon and more and better items, including raid items. Dungeons go up to level 7, and successfully completing one of those drops an Old Map that allows you to take on a Secret Dungeon. The difficulty resets to 1 regardless after this.Secret Dungeons are much more gruelling than regular dungeons, requiring 5 puzzles at 3km each. (total of 15km) You can hold more than one Map, but you can't use more than one within 48 hours of each other. You can just save them for when you have time to walk that much.The puzzles are at their most fiendish, but they drop evolution items and raid items, including TMs, and the pokemon that spawn are some of the rarest. Clearing all 5 puzzles spawns a legendary pokemon.It's a lot more effort to go to than getting the group together for a raid, but Dungeons would put the walking back into the game and offer solo and rural players a shot at legendaries. It could also work as a way to introduce roaming legendaries, like the Dogs: every Dungeon Pokemon has a small chance of being replaced by one of the Dogs (only once per dungeon, and never in Secret Dungeons since you're getting a legendary anyway). They have 100% flee rates, so you only get one shot at them. Other bonuses could include increasing buddy candy if that buddy matches the dungeon you're in, or a small discount on egg distance.TL;DR: Dungeons make players walk for their legendaries, picking up extra items and out-of-biome pokemon on the way, and it works just as well for rurals as urban http://ift.tt/2ulExVi: Lots of concerns raised about the distances involved and time limits. You are completely correct. Dungeons should probably work more like an egg, then: walk a certain distance in your own time to pop the goodies. The difference is that you can't walk more than one dungeon at once. If you take more than the 21 hour cooldown to finish a Dungeon, you can start another one immediately. The 48 hour cooldown on Secret Dungeons is separate, but you still can't run one at the same time as a regular Dungeon.EDIT 2: Couple of suggestions for fighting Dungeon pokemon before catching them, like a gym battle or a scaled down raid. Could potentially replace puzzles, since those would take the most resources to develop anyway. I'd say that you simply catch the regular encounters, with a mini-raid against the Dungeon Boss at the end (which, remember, is an uncommon or rare pokemon for that Dungeon's biome, or a legendary for Secret Dungeons). via /r/pokemongo http://ift.tt/2uYrmfe
"[Idea]Dungeons: content for solo and rural players that puts walking back in the game." "[Idea]Dungeons: content for solo and rural players that puts walking back in the game." Reviewed by The Pokémonger on 08:10 Rating: 5

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