"[discussion][idea] Legendary rework thoughts"
#PokemonGO: So its very clear there are issues regarding legendary and EX raids. So I thought I'd create a thread to focus on discussing new ideas and reworks instead of complaints.Biggest issues of raids:• Longevity; This current system isnt designed to last very long. It only becomes harder to obtain legendaries as more people obtain enough of them. Its become near impossible in my area to arrange a ttar raid, and now that the dog is on its last week, finding a group has become near impossible. This will happen when EX have been out long enough. Imagine all the hype of getting an EX pass, doing what you can to make it there, and ending up with not enough people. Huge discouragement to people unable to make it to raids as soon as they release.• Shifted game focus away from walking; I know I am not the only one who has noticed there is far less people doing there walking, because of waiting around at a raid, or using a chat service to get enough people together. This game is supposed to be excersize oriented.• Scheduling; This is pretty self explanatory from what we've seen with EX testing. Not everyone is on the same schedule, and not everyone wants to follow a games schedule to tell them when they have to play. Huge discouragement for people that work alot, night shifts, or simply cant make schedules that the game is giving you.• Rural issues; Obvious that rural players do not stand a chance finding enough people for raids alot of the time.Feel free to add any thoughts Iv missed, or solutions to these issues. Sorry ahead of time about formating, I'm a posting noob on mobile.My rework solution:Make all raids solo-able (or at least tri-able). They dont have to be easy, hard enough that it requires thought and strength of attackers for 1 or 2 level 35 and above. They scale with however many people you have assisting you. Obviously a 20 wouldnt be able to do it, but it would become slightly easier the more people you have helping you at the raid. Rewards if done in a group, such as bonus items, xp or extra medal progression. No more bonus catches for every raid. Make a medal for each legendary raid. After you have a gold medal for that specific pokemon, you are able to catch it. Scale medal requirements by rarity of pokemon. Obviously mewtwo should be more rare and more difficult to aquire then the birds. They can easily adjust raid spawns accordingly. Any thoughts or suggestions welcomed. via /r/TheSilphRoad http://ift.tt/2zOVPyn
"[discussion][idea] Legendary rework thoughts"
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