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"[Idea] Varying Raid Rewards Depending On Raid Boss"


#PokemonGO: Hello r/PokemonGo! I've been noticing quite a lot of inactivity from my local raid group as of late. Suicune is quite a disappointing Pokemon at face value, and the dropping temperatures have made the masses more picky about which bosses to tackle. After the raid pool shake-up, many moans and groans were heard about bosses that aren't even remotely worth our gold and time, like Nidoking/queen and Poliwrath. Also, the inherent value of capturing more of the prior raid pool bosses has dropped significantly. Raid callouts have funneled into tier 3's and TTar (occasionally Golem).This shows an inherent flaw in the raid system: too much value is built into the raid boss capture itself. This causes low total raid participation as we struggle to find 'good' bosses with little info given before the hatch (coloring the eggs and increasing the boss spawn timer would go a long way, but that's another story).If we make lesser raid bosses more appealing, we might have a resurgence of activity. We can do that by adjusting the item rewards based on the raid boss.A lot of my theory is based off the research conducted by TheSilphRoad a while back. While these conclusions are outdated based on the potion reward changes, the basis is still the same. We are awarded through two variable avenues: Number of bundles, and Number of items in each bundle. We can change both of these variables based on the raid boss in question.For example (using tier 4 bosses):Nidoking/Nidoqueen increase the relative probabilities for Fast/Charged TMs, respectively, to drop.Victreebel doubles the amount of Golden Razzberries dropped in each bundle.Poliwrath doubles the amount of Rare Candies dropped in each bundle.Golem doubles the amount of Hyper Potions and Revives in each bundle.Lapras and Snorlax increase the number of total bundles awarded by 2.Tyranitar does not change item drops or probabilities. This is important for balance purposes (or you can attribute a crappy item, like Super Potions).One other consideration might be guaranteeing one bundle attributed to the buffed item in question. However, this might be overpowered for TMs. It would feel a bit bad to not receive the item you're aiming for, especially when the boss in question will most likely go in the grinder.Let me know what you think. This would be a great motivator for raid bosses that a majority of the player base 100% ignores at the moment. Balancing power level between bosses strengthens longevity for the raid scene given the correct item allocations.Thanks for reading and reflecting! via /r/pokemongo http://ift.tt/2zRmECg
"[Idea] Varying Raid Rewards Depending On Raid Boss" "[Idea] Varying Raid Rewards Depending On Raid Boss" Reviewed by The Pokémonger on 02:08 Rating: 5

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