"call for evidence on bad Go+ performance on Android and iOS11"

#PokemonGO: Hey people,I am just having a discussion with the Pokemon GO support about the underwhelming GO+ performance on Android (and iOS 11) compared to other iOS (10) devices.Allegedly there are no issues (slow detection of spawns, stops, etc.) as they have no other records of people having these issues.So I am about to collect some threads and videos to make them aware and hopefully they pass it on to fix it.I am just starting and would appreciate if you linked some posts and videos to speed up things.Cheersedited: This is what I got so far, more videos and posts are highly appreciatedHere are some videos comparing iOS 10,11 and Android:ios : https://youtu.be/0Kw4qrea2Vs?t=155https://www.youtube.com/watch?v=u7QQWpJH7T8android: https://www.youtube.com/watch?v=1-SjCIkvQWgcorresponding post with people stating they have the same issues: http://ift.tt/2EClAI1 http://ift.tt/2CvkRmh is a general post stating bugs within the app:http://ift.tt/2Hu6fXG "D1. Go+ Stop and Pokemon Detection is slower on iOS11 and Android than on iOS 10"A survey taken about GO+ Issues:http://ift.tt/2Cwm50i posts concerning the issue. Please note, even if the poster says something is fixed, most replies state the opposit.http://ift.tt/2HtSxnJ http://ift.tt/2CwOYcW http://ift.tt/2HuJ5QX http://ift.tt/2CyEBFC http://ift.tt/2EDXexD http://ift.tt/2CwlQ5k http://ift.tt/2Hu6gLe http://ift.tt/2CvkS9P http://ift.tt/2qTy4V4 http://ift.tt/2CwlVWK http://ift.tt/2cSN9zx http://ift.tt/2CvKa7m http://ift.tt/2ECD5Iq http://ift.tt/2CyED0c http://ift.tt/2EGnAir http://ift.tt/2uVLTEj via /r/TheSilphRoad http://ift.tt/2ED4ki1
"call for evidence on bad Go+ performance on Android and iOS11"
Reviewed by The Pokémonger
on
02:39
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