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"Pokestop Item Percentages (5 Day Excel Data)"


#PokemonGO: Many players, including myself, are annoyed at the low spawn rate of revives/potion in the game lately. I saw an old post where someone said they contacted Niantic who told them something along the lines of "the items given are completely random" so I decided to make an excel sheet and keep track of items I got over a 5 day period so see how items are now "randomized".I converted it to Google Docs so everyone can view: http://ift.tt/2BD5sDD clarify, even though a Pokestop gives you 3-4 items, the percentages shows the chance of what ONE item could be.Out of my 188 Pokestop spins, my average chance of getting items are as follows:Pokeball- 55.35%Greatball- 15.72%Ultraball- 4.68%Razz- 9.53%Nanab- 4.01%Pinap- 6.52%Revive- 1.00%Potion- 1.00%Super- 1.17%Max- 0.00%(a)2k- 0.33%(a)5k- 0.17%(a)10k- 0.33%(b)Sun Stone- 0.17%Please Note:(a) I would get an egg the first spin after hatching one. Otherwise my egg section was full.(b) The only special stone/item I got all week was a Sun Stone so I omitted the others.I'm not near Gyms often but I included the data on Google Sheets if you'd like to look. Obviously it's not too accurate since I don't have a lot of data (17 Gym spins vs. 188 Pokestop spins).I also have the spin data broken down by each individual day on the Google Sheet if you'd like to look at that.If anyone has any questions, suggestions, or see any errors let me know! :)Edit: Formatting via /r/pokemongo http://ift.tt/2EBliNA
"Pokestop Item Percentages (5 Day Excel Data)" "Pokestop Item Percentages (5 Day Excel Data)" Reviewed by The Pokémonger on 09:58 Rating: 5

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