"List of Issues in PokemonGo - 0.97.2 - April 2018"
#PokemonGO: Help me maintain a list of the current issues with the current version of the game (0.97.2)I've been pretty busy lately, and we have had a string of different versions of the game over the last month.Niantic has been killing it with the events lately; however that usually comes at the cost of not getting a new APK which usually includes various bug fixes,I wanted wanted to takes some time and do another consolidation of all the issues currently in the game,Previous lists have generally had some listed issues fixed very quickly, especially those that can be tackled server side.The most value is added by everyone when discussions include:A video or screenshot of the issue running on the latest versionIncluding your phone / device details when reporting an issueLinking a high quality /r/SilphRoad or /r/pokemongo post that discusses the issueUsing clear and concise wording when discussing an issueIf you really want to contribute, you can re-test some of the already listed issuesthe issues with (?) symbols means I am unsure if the issue exists anymore or should be considered an issue at all.IssuesCatching, Hatching and Interacting with PokemonC1. Pokemon spawned via Incense no longer have a purple cloud indicating they spawned via incense [1]C2. Evolving a pokemon that was just caught from the catch summary screen does not show the evolution animation and errors out [1]C3. Each time a Pokemon breaks out of a Poke-ball, they move increasingly to one side [1] [2]C4. When watching a pokeball catch sequence, the flashing red light is not aligned with the ball shakes [1]C5. Various size differences in Pokemon models from one of the recent updates [1] [2] [3]C6. Tapping on Weather boosted pokemon freeze the game when the weather changes [1] [2]C7. Evolving your buddy can cause weird glitches and crashes with the game most commonly with feebas [1] [2] [3]C8. After pressing "Kanto" button in the Pokedex, you are no longer able to scroll down [1] [2] [3] [4]C9. Ditto shows evolution details under certain circumstances and shows up in the "Evolve" filter [1]C10. Long trainer usernames do not disappear during a gym battle against their pokemon (?) [1]C11. Sometimes when clicking on a wild pokemon, the Zoom in animation is replaced with a first person view from the targeted pokemons perspective (?) [1]C12. Buddy distance can be displayed as negative distance (restarting app fixes the issue) [1]C13. Swiping through battle parties during raid / gym battles is difficult and inconsistent [1]C14. The new Stacked Incubator feature can not stack incubators correctly [1]C15. Tapping a Pokemon or Clicking a gym as you go out of range / network collisions / in low network scenarios freezes the UI requiring a restartC16. Transferring a member of your battle party makes it unable to be edited and will crash during use in battleC17. Pokemon can still be powered up over the trainer level cap, just not at level 37 [1] [2]C18. Quest reward encounters can be very pixelated (Potentially when GPS is turned off?) [1]C19. Increased number of scenarios where Pokemon spawns can change instantly: migrations, weather, etc [List]C20. Catching a pokemon while having a network issue can freeze the game with infinite pokeball, or the pokeball sunk below the floorMiscellaneous issuesM1. Failing to login with PTC on the first attempt will display "Unable to authenticate" for ALL future logins (Restart required to fix)M2. Common occurrences of blank sightings and Pokemon disappearing during playM3. Loading issue that causes the game focus on a closeup of the trainer [1] [2] [3]M4. Gyms that are moved in Ingress get their badge progress reset in PokemonGo (?) [1]M5. High rate of data usage since the Gym rework updateM6. Increased reports of GPS not found [1] [2]M7. The "Get Directions" button on Ex Raid passes does not work [1] [2]M8. Regressions issues with map roads / walkways after extended playtime [1] [2]M9. A glitch where no stops or Pokemon will spawn, but a gym will follow your player around [1] [2] [3]M10. Google and PTC account creation can conflict, allowing new players to control your account (could be fixed?) [1] [2] [3]M12. Unrooted devices get "device not compatible" warning (Unsure any legit un-rooted phones have this?) [1] [2]PokestopsP1. Traveling a certain distance away from a pokestop will make it appear blue and "Ready to spin" when it is not [1] [2]P2. The Radius of the Pokestop interaction circle is visually smaller the closer you get to the equator [1] [2]P3. Using a PTC "child account" that reaches the sponsor content age (+13yo), remains unable to ever view sponsored pokestops or gyms (?) [1]P4. Pokestops sometimes show a previous cached photo disk imageP5. When interacting with a gym pokestop the focus will often incorrectly move to the gym defenders platformP6. Pokestops sometimes expand when they are not supposed to (Possibly related to P1) [1]P7. Defeating a gym, dropping a pokemon in, and spinning the Gym Pokestop in succession will show the gym pokestop visually as owned by grey team.P8. Having yesterdays field research from a particular pokestop will block you from gaining a new one today [1]P9. The "First pokestop of the day" black bar notification does not show if you have an empty research slot [1]Battling, Berry Feeding, Badges and Defending GymsB1. "Not very effective" attacks round incorrectly against dual type Pokemon and should show damage as neutralB2. Error 29 - Leaving or Crashing immediately after kicking a defender out of a gym, locks you out of that gym [1] [2] [3] [4] [5]B3. Dodging a fatal attack in raids and gyms glitches your attacking Pokemon as invisible (Dodge Death Glitch)B4. Pokemon seen on the defender platform can all clip and stand in the same spot [1]B5. Various desyncronisation issues during battles (also in raids) [1]B6. Defenders who have recently been kicked and placed back into a gym do not get their berry count reset (?) [1]B7. Berry feeding UI not disappearing when it is supposed to [1]B8. Leaving berry feeding can sometimes freeze the game and make the game unresponsive to touch [1] [2]B9. Clicking "Go To Gym" multiple times in quick succession causes multiple visual glitches, and causes the gym to stay in range on the overworld map [1]B10. Adding BXP to a gym badge sometimes the badge icon will never go away (without a restart)B11. Feeding a pokemon berries while simultaneously spinning the gym stop with Go+ will freeze your gameB12. Clicking on Pokemon defending gyms (to feed berries) is sometimes inconsistent, and clicking on one Pokemon selects a different one.B13. Exiting a gym has the chance to make the game completely unresponsive to touchB14. You cannot use the spin gym pokestop button when moving within range of a gym [1]B15. Getting the "This Gym is under attack" message while adding pokemon (probably other scenarios) makes the screen no longer respond to touchRaids Battles and Bonus Capture PhaseR1: (Desync) Damage from a raid boss charge move can be carried over from the pokemon it hit to also hit the next pokemon to come out, dealing damage twice. [1]R2. Last raid ball catch animation only has 2 animations ("one shake + flee" or a successful capture)R3. Healing or reviving during a raid battle consumes the items without healing unused Pokémon (?) [1] [2]R4. When using Ditto in a raid, it transforms into the pokemon it was originally caught as (?) [1]R5. The "go to raid" navigation icon covers the raid timer in the overworld [1]R6. Increased reports of raid timers ending 3-10 seconds too early when raidingR7. Raid eggs and Raid bosses ontop of Gyms in the overworld sometimes render inside the gym [1]R8. After selecting the berry menu in a raid catch phase, you cannot leave untill choosing a berry (untested?) [1]Device, AR+ and Accessory issuesD1. The game regularly freezes & hard reboots the OS on Google Pixel & other Android phones [1]D2. Go+ Stop and Pokemon Detection is slower on Android than on iOS 11 [1]D3. Ball launches into space after toggling AR+ [1]D4. The Go+ on its own sometimes gives the "Pokestop is not ready to spin" without having manually spun a stopD5. Using inbuilt iOS Battery Saving mode on newer iphones causes GPS not found (?)D6. Apple Watch Series 2- OS4 - Pokemon Go app crashes the watch during hatching egg animation or skips the animation and hatch all together.D7. Apple Watch 2, distances walked varies from distances on eggs, and are not syncing correctly.D8. Apple Watch not correctly displaying the xp progress towards the next level.D9. Pressing the Go+ button after vibrating on iOS can take up to 3 seconds to execute the action (iOS 11)D10. Apple watch egg hatching shows the incorrect move localisation [1]D11. Continued reports of difficulty connecting the Go+, especially on AndroidD12. Battle summary pages do not render properly on iPhoneX [1]Visual and Graphical BugsV1. Some pokemon appear behind the trainer when set as buddy (?) [1]V2. Unfavouriting a pokemon and then swiping away then back can visually re-favourite that pokemon [1]V3. When selecting the gym pokestop quickly and spinning, the view returns to the defenders of the gym to give out the itemsV4. The icon to edit pokemons name is missing from defenders who are currently holding gyms [1]V5. The gym "head to head" battle screen shows tiny models of pokemon [1]V6. The gym battle tornado still displays ontop of a player who remotly feeds a gym under attack [1]V7. New pokemon added to the pokedex animation, visually show the newly acquired pokemon as number 025 in pokedex (?) [1]V8. Charge attack animations are overridden / not-displayed when used alongside multiple quick attacks.V9. Pokeballs often sink into the ground (think this happens when the game doesn't register a catch or flee)V10. Feeding pokemon more than 100 berries in the gym makes the berry count not fit on the screen.V11. Cosmetic items (belts, 3d glasses, etc) are grey when viewed on players in gymsV12. Some pokemons idle animations cause them to dissapear from the buddy ui [1]V13. Zapdos's current ingame model uses the shiny model for everyone incorrectlyV14. Colour shading is incorrectly applied to the profile trainer avatar, instead of the overworld one (?) [1]V15. At the end of the evolving animation the camera / pokemon model can dip below the platform [1]V16. Wind animation vectors have the correct angle, but inverse direction [1]V17. Arbok does not display in the overworld buddy circle [1]V18. New scaling of pokemon sprites has not been added to Lure pokemon [1]V19. Some pokemon in the pokedex can cover up their gender icons [1] [2]V20. Some pokemon have clipping issues with the hatch screen [1]V21. Raid timers now show through various other elements in the overworld [1] [2]V22. Costumes unlocked for the gym defense badge cause clipping issues blocking visibility of progress [1] [2]V23. Berry fed gym counter German does not fit on the screen [1]V24. Berry fed icon is hidden when gym defense length is an extended period [1]V25. Jigglypuff has a glitched jumping animation when jumpingV26. Gender icons dissapear when swiping through the pokedex [1] [2]Language and LocalisationL1. Thai characters are displayed as question marks (on iOS11) [1]L2. Searching pokemon using Traditional Chinese characters does not work [1]L3. Italian: "Go to Gym" says "Vai alla" (Go To) instead of "Vai alla palestra" (Go To Gym) [1]L4. Hebrew text is reversed since the game launched [1] [2] [3]L5. Japanese search terms are missing from the game [1]L6. Pokemon caught use the incorrect data localisation mm/dd/yy instead of dd/mm/yy [1]L7. Text for "The Pokemon as Fled" does not fit on the page for German and Portuguese [1]L8. Ex Raid passes do not include the trainers name in Italian and instead shows duplicate information [1]L9. Battle Party is incorrect in Italian, currently: "Squadra lott" should be: "Squadra lotta"L11. Portuguese: the word "weather" is currently "clima" when it should be "tempo"L12. The "Sign out" button is translated incorrectly in Italian ("Annuler") and should be "Disconnetti" [1]L13: The German version of the EX-Pass it says "Hinweis: Für diesen Event..." but should say "Hinweis: Für dieses Event..."EnhancementsThere are also a number of changes to the game that could be made to increase the quality of gameplayIf you are interested in a collation of feature suggestions, Ive got you covered on that one too https://ift.tt/2n8zHdq free to suggest new enhancements, however it is not the main aim of this post. via /r/TheSilphRoad https://ift.tt/2HguskB
"List of Issues in PokemonGo - 0.97.2 - April 2018"
Reviewed by The Pokémonger
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