"ACID Spray and Leaf Tornado PVP + PVE stats from latest GM"
#PokemonGO: PVPAcid Sprayitem_templates { template_id: "COMBAT_V0303_MOVE_ACID_SPRAY" combat_move { unique_id: ACID_SPRAY type: POKEMON_TYPE_POISON power: 20 vfx_name: "acid_spray" energy_delta: -50 buffs { target_defense_stat_stage_change: -2 buff_activation_chance: 1 } } } So it lowers the opponents defense with a 100% chance of activating.Leaf Tornadoitem_templates { template_id: "COMBAT_V0312_MOVE_LEAF_TORNADO" combat_move { unique_id: LEAF_TORNADO type: POKEMON_TYPE_GRASS power: 45 vfx_name: "leaf_tornado" energy_delta: -40 buffs { target_attack_stat_stage_change: -1 buff_activation_chance: 0.5 } } } it Lowers the opponents attack with a 50% chance of activating.the debuff multipliers have a bit weirder stages. so stats go from 100% to 80% on first stage to 66.7% on second, 57.1429% on third and 50% of the original stat in the last stage. At least if im understanding the debuffs multipliers correctly.PVEAcid Sprayitem_templates { template_id: "V0303_MOVE_ACID_SPRAY" move_settings { movement_id: ACID_SPRAY animation_id: 5 pokemon_type: POKEMON_TYPE_POISON power: 20 accuracy_chance: 1 stamina_loss_scalar: 0.01 trainer_level_min: 1 trainer_level_max: 100 vfx_name: "acid_spray" duration_ms: 3000 damage_window_start_ms: 2100 damage_window_end_ms: 2800 energy_delta: -50 } } Leaf Tornadoitem_templates { template_id: "V0312_MOVE_LEAF_TORNADO" move_settings { movement_id: LEAF_TORNADO animation_id: 5 pokemon_type: POKEMON_TYPE_GRASS power: 45 accuracy_chance: 1 stamina_loss_scalar: 0.01 trainer_level_min: 1 trainer_level_max: 100 vfx_name: "leaf_tornado" duration_ms: 3100 damage_window_start_ms: 2000 damage_window_end_ms: 2600 energy_delta: -33 } } Edit: changed the percentage of how much the opponents stats changes. after I remember the multipliers are a bit different on the debuff end. via /r/TheSilphRoad https://ift.tt/2TQTTCc
"ACID Spray and Leaf Tornado PVP + PVE stats from latest GM"
Reviewed by The Pokémonger
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