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"Potentially game breaking mechanic in Great Battle League, need further investigation"


#PokemonGO: TL;DR of TL;DR :I have strong reason to think that the game might currently be broken, giving ASYMETRICAL DISADVANTAGES to a some specific players in great battle league.TL;DR :A friend and I discovered that for SOME SPECIFIC PLAYERS ONLY, CMP tie can cause a one turn lag where your pokemon is unable to fast attack. This is very impactfull in the overall gameplay, as CMP ties occur often or very often in a single battle and a one turn lag can cause disastrous results, particularly in mirror match-ups.I want to add that it is not clear yet if this a in-game "mechanic", a device problem or a network problem but we VERY STRONGLY believe it is ingame because of how consistent it has been between our experimentations (lags and device issues would have occured at more random times also). I'm calling the community for more investigation on this topic and I want to raise awareness of other Pvp players encountering this issue, if any.​Long part :Hello Reddit,First let me introduce myself, I'm a day 1 player pretty invested in PvP. I consider myself experienced and very aware of Pvp mechanisms, even if there is always something new to learn. With a friend of mine named Arkos, which is also a dedicated Pvp player who have been placing top 500 many times now, I think we discovered an unknown mechanic which may completely break the game for some specific players out there.First I want to underline that i'm not whining nor complaining. The problem that we discovered may only affect myself, but I strongly believe it does not, and you can make your own opinion on the topic with the information I'm about to give. To understand everything happening in the next few lines, you need to have at least a good understanding of the core mechanisms of the game. I also want to add that I'm not a native english speaker and so I apologize if I'm not clear enough while explaining or too dense, please ask me in the commentary section.Everything started when we tried to reproduced this specific simulation of Pvpoke, which has already been studied before, in which a Lapras is able to get to 3 surf in front of a meganium/venusaur spamming frenzy plant in a 2 shield scenario :​https://pvpoke.com/battle/sandbox/1500/lapras/meganium/22/1-6-5/1-2-1/13.110100-23.100100-26.110100-26.100100-36.100000/​As we tried several dozen of time, it was impossible to achieve the same result. Here is a sample footage of what happened :https://www.youtube.com/watch?v=KSmoV4ovLRA(the Lapras is unabled to launch the 3rd surf as pvpoke predicted)*​Our first guess was that there must be an issue with the usually very reliable Pvpoke simulation. We decided to change (I was using meganium, he was using Lapras). Same overall scenario, but this time Lapras won, as predicted by the simulation:https://www.youtube.com/watch?v=Ss-t2ETEDuYhttps://www.youtube.com/watch?v=Kqxx0g3Ba2g(the Lapras, played by my friend, is able to reach the 3rd surf)​As predicted really ? If you notice, at the very end, when Lapras launched the last Surf, my meganium is 1 vine whip away from frenzy plant, where he should have reached it (This is not a standard CMP tie but it does not change anything, more info at the very end). It was very strange, because everything seemed to align so perfectly, until the very end of the fight. If I was playing meganium, I always losing 1 vine whip away from frenzy plant, and if I'm playing Lapras, I always lose the last CMP tie. I decided to slow down the video by 16, just to see what really happens at the very end of this fight, and here is what happens :https://www.youtube.com/watch?v=mnj2zLx0j7wAt exactly 39s, in the beginning of the 3rd turn, vine whip and ice shard inflict their damage simultaneously. It should not have happened, as vine whip is 1 turn shorter than ice shard. We first thought that I was misclicking or clicking too late, but I did it dozen of time more with various tap frequency, continuous tapping through the animation etc., and nothing changed we always got the same result.​We made several hypothesis that were sooner than later forgotten because there were invalidated, but Arkos made this one : The CMP tie is actually forcing me (and only me) to wait 1 turn before being able to launch a new fast move. It explained very well what happened in both scenarios (me playing Lapras, me playing meganium). As every theory, it has no value if it not able to make predictions. Thus, we imagine a completely different scenario using this theory, and here it is :https://ift.tt/2WV34Cl short, Azumarill 1 is fighting Azumarill 2, both using only bubble and ice beam. They first CMP tie, which gives Azumarill 1 (mine) a 1 turn delay before being able to bubble again. As the second IB is ready, Azumarill 1 decides to hold it, and because of the 1 turn delay, IS NOT ABLE to sneak a bubble during the animation, which gives him 1 less fast move. He then launchs his second IB. They then race to the third IB.​The prediction we made is that when the third IB is ready, Azumarill 1 will have completed 1 less fast move overall, not resulting in a CMP tie. The current state of knowledge in pokemon Go simulation suggests that they should CMP tie once again.​Aaaand ... here is the result :https://www.youtube.com/watch?v=8hUwCUJlzPgSpoiler : One less fast move indeed happened. As this effect often result in not synchronized fast moved in a mirror match, we decided to called it a desynchronization, or "desynch".​CONCLUSION :With our specific setup, devices, network and configurations, it appears that a player is having a very important disadvantage in matchs (me). I actually observed this phenomenom in GBL, often losing a fast move in a mirror lead.As we have replicated the issue a very high number of times with very high consistency, I strongly believe that this can not be a lag / device / network issue, as the result would have somehow differ from battle to battle. I also don't think it's happening client side, as I fully uninstalled my client and reinstalled it.I'm humbly asking for help on this as I really need some other players out there to be able to reproduce this result. I want to raise awareness on this possible breaking "bug" which may affect some player.If you have been noticing sometimes being one or several fast move late in mirror lead scenario, it may be possible that this is not just lag. Some footage, including the CMP tie and a way to check that you experimented a 1 turn lag, will be greatly appreciated.​Appendix : better understanding of CMP tiesI did not want to overcharge the overall reflexion, but for those thinking it is just a CMP tie problem due to pokemon IV repartition, it is indeed not. There are two type of CMP tie in this game, the ones occuring on the same turn exaclty (in which the ATK is giving the priority) and the ones occuring on different turns (where you clicked your charge move, but your fast move is not finishing on the same turn as your opponent but your are under this impression that this is a "true" CMP tie because your are unable to launch a fast move inbetween) via /r/TheSilphRoad https://ift.tt/2XgJhfy
"Potentially game breaking mechanic in Great Battle League, need further investigation" "Potentially game breaking mechanic in Great Battle League, need further investigation" Reviewed by The Pokémonger on 08:05 Rating: 5

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