"[Research Update] Raids Rewards & Premier Balls (Please help fill in gaps if you have data)"

#PokemonGO: I want to make a clean update to my previous post regarding the rewards buff to Raids. Here is a more organized list of findings.Research is still a work-in-progress. Please fill help with any data collection if you can :)Speed BonusTime (Max T5 Time)Premier Balls (Old)Mega Energy (Old)<10% (0:29)8 (5)90 (55)<25% (1:14)6 (4)80 (50)<50% (2:29)4 (3)70 (45)<75% (3:44)3 (2)60 (40)<=100% (5:00)2 (1)50 (35)Damage Contribution% DamageBalls<5%??? (0)5-14%2 (1)15-19%3 (2)>= 20%4 (3)Reward BundlesNothing new here. Including it here as a useful reference for future observations:T1T3T5MegaBase1 Golden Razz2 Golden Razz3 Golden Razz2 Golden Razz1 Charged TMRandom1 Golden Razz1 Golden Razz2 Golden Razz1 Golden Razz1 Super Potion2 Hyper Potions3 Hyper Potions2 Hyper Potion2 Revives3 Revives3 Revives3 Revives1 Rare Candy2 Rare Candies3 Rare Candies2 Rare Candies1 Fast TM1 Fast TM1 Fast TM1 Fast TM1 Charged TM1 Charged TM1 Charged TM1 Charged TM2 Silver PinapFor T3 raids, the first Random Reward is guaranteed to be 1 Charged TM (but not part of the Base).# of Random Reward BundlesThe # of Random Reward Bundles is based off the # of Premier Balls earned from Damage + Speed + Gym Control. Blanks in the chart indicate missing dataAfter many observations (which can be seen in the old thread), it appears that for Mega Raids, Speed Bonus does not affect # of Reward bundles. This means that the potential # of prizes you get from a Mega Raid can be significantly less than a T5 Raid, not including the Mega Energies.Premier BallsT1T3/T5Mega0N/AN/A1N/AN/A237475868878N/A88N/A99N/A1049N/A1149N/A12410N/A134N/A144N/A via /r/TheSilphRoad https://ift.tt/2FexlW7
"[Research Update] Raids Rewards & Premier Balls (Please help fill in gaps if you have data)"
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