"HM's are misunderstood, and here's what GF can do to fix them:"
HM's: one of the most divisive features of the Pokemon series. Some people like them for how they gate progression, others hate them for forcing certain movepools/pokemon on your team.Positives: HM's merge the overworld and battle mechanics together in a natural way. Coming across an obstacle in your path increases the bond between you and your pokemon when you both overcome it. GF's attempts to revise/remove them have resulted in worse gameplay results (ride pokemon removed the link between you and your pokemon, and gen 8 relied heavily on story gating rather than natural progression).Negatives: HM's are a hinderance to work around, usually resulting in an HM slave. They force you to use lackluster move in battle to progress in the overworld. Worst case, they require one pokemon to bear the load and perform terribly in battle (ex requiring you to use surf/waterfall/dive/whirlpool/flash).Solution: Make all of the HM's in a region desirable to use in battle, either by buffing each move and/or making each HM a unique type. Have you ever complained about receiving Surf in a playthrough? No; Surf is a good move to use in battle, so most of the time you WANT to get it. If all HM's in a region were as useful as Surf, the player would want to get them and progress through the story. By making each HM a good move of a variety of types, the player would not feel burdened by receiving an HM; rather the opposite. This would keep the positives of HM's while removing the negatives. via /r/pokemon https://ift.tt/2LYCzZu
"HM's are misunderstood, and here's what GF can do to fix them:"
Reviewed by The Pokémonger
on
12:33
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