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"Berry motivation values from GAME_MASTER vs empirical data"


#PokemonGO: I was looking through the GAME_MASTER, in regards to the effect of feeding Berries at Gyms, and saw that Berries have the following "food" variables:​growthPercentberryMultiplierremoteBerryMultiplierRazz Berry0.11.00.25Pinap Berry0.11.00.25Nanab Berry0.11.250.3125Silver Pinap Berry0.12.00.5Golden Razz Berry1.0​And then compared the findings to the empirical data on Gamepress's well-known article (which does values in terms of %CP):http://bit.ly/2BrxpwY that 100% Motivation => 100% CP and 0% Motivation => 20% CP, I assume Δ%CP = 0.8 * Δ%MotivationgrowthPercent is the % of Motivation (not %CP) restored when feeding a BerryGolden Razz Berry does not have one because it uses a different formula to automatically set it to 100%berryMultiplier is a Multiplier on effectivenessremoteBerryMultiplier is the effectiveness % when feeding out of rangeConsistent:berryMultiplier matches the empirical data on GamepressgrowthPercent of 10% roughly equates to 12.5% CP (and much of the variances in CP restored may be due to the game's rounding)Only the 25% remoteBerryMultipliers (for Razz and Pinap) match the data on GamepressIt makes sense for Golden Razz to have no remote multiplierInconsistent:remoteBerryMultipliers for Nanab and Silver Pinap don't match the flat 25% provided by GamepressThe extra 0.5% from growthPercent still folds into the calculations for subsequent Berries' effectivenessI even tried feeding some Berries myself and found my numbers to be a bit closer to Gamepress's than using GAME_MASTER's variables for berryMultiplier.Has anyone done any further research into these variables and how they match up with empirical data? via /r/TheSilphRoad http://bit.ly/2WUV2Hl
"Berry motivation values from GAME_MASTER vs empirical data" "Berry motivation values from GAME_MASTER vs empirical data" Reviewed by The Pokémonger on 02:51 Rating: 5

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