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"Candies should be scaled to the Evolution of that Pokemon. For example catching these in the wild would give you: Pidgey: 3 Candy Pidgeotto: 5 Candy Pidgeot: 7 or 8 Candy"


#PokemonGO: Edit: This could also include the amount of candy required to evolve certain Pokemon to also be increased so that it does not damage the difficulty and longevity of the game, whilst also provision a higher risk of losing Pokeballs on higher CP Pokemon with a higher reward with more candy being collected from them.Edit#2: I can see the pros and cons of this and didn't intend for it to change the difficultly to make it easier, although this may be a knock on effect. As it's an idea it would need refining and altering to suit how Niantic want the game to play and how difficult it is. The numbers I used were purely examples.Also a shout out to anyone who has posted this before as I've only recently followed the Sub-Reddit. via /r/pokemongo http://ift.tt/2abWUFk
"Candies should be scaled to the Evolution of that Pokemon. For example catching these in the wild would give you: Pidgey: 3 Candy Pidgeotto: 5 Candy Pidgeot: 7 or 8 Candy" "Candies should be scaled to the Evolution of that Pokemon. For example catching these in the wild would give you: Pidgey: 3 Candy Pidgeotto: 5 Candy Pidgeot: 7 or 8 Candy" Reviewed by The Pokémonger on 09:07 Rating: 5

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