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"Some interesting things in the code I haven't seen talked about"


#PokemonGO: I posted this in r/pokemongo but figured this sub would enjoy it as well, please let me know if you have any theories as to what these could beI was looking through the code and found some stuff I haven't seen many people talk about, several items, I will tell you what I think each is Item_incense_spicy <-incense that attracts only fireItem_incense_cool <-incense to attract ice or maybe waterItem_incense_floral <-incense to attract grass or bug type etc.activity_catch_pokemon <- this is of course just catching Pokémon, BUTactivity_catch_legend_pokemon <- shows that legendarys will be able to be caught, whether at an event or however.You see in the code mention of a fort, I thought initially that this was simply referring to gyms, but then you also see gyms mentioned, examples:Add_fort_modifier <- you can't add anything to gyms except Pokémon, this is very interesting to me. Perhaps a legendary is in a fort and your team has to take it down? Idk, but be on the lookout for this.Fort_deploy_pokemon <- this suggests that forts will let you place Pokémon, just like with gyms.Fort_recall_pokemon <- this is interesting to me. You can't manually bring Pokémon in gyms back to you, but this seems to suggest that with forts, you can.Start_gym_battle <- this is gym battling, mentioned specifically as gym. Not a fort.. interesting.Also, trading seems to be in the game, there's just no way to actually activate it right now:Trade_search <- you can search for people looking to trade?Trade_offer <- offer a trade to someone that wants to trade?Trade_response <- when you offer a trade, they respond with whether or not they will go through with it?Trade_result <- after an interaction, what happens, who gets what.By the way, does anyone know what "sfida" stands for? Because it's mentioned, and in Italian it means challenge, could there be a challenging system where you challenge another player? Or am I going to deep.Let's look at something else- it seems that there are (obviously) numerous factors that play in to whether or not you capture something. They are labeled as items, so maybe there are items that will increase these chances. Those berrys that aren't out yet could correspondItem_effect_cap_chance_night <- at night it may be more or less likely to capture something, or maybe spawns are increased.Item_effect_cap_chance_trainer <- possibly trainer levelItem_effect_cap_chance_first_throw <- the first throw you make can have an increased chance of capture (or maybe decreased)There's another thing, I have no idea what it could beItem_troy_disk What could this be?please disregard all the random italics theyre underscoresEDIT It seems that forts are gyms and pokestops, so that's that! Thanks all, i hope we can continue to find more! I was looking some more and found some mention of "BuddyPokemon" this was on GitHub, which I don't have much experience on, are people allowed to edit? Could buddy just mean Pokémon that are favorited? Or could it not even actually be part of the game code? What is github? via /r/TheSilphRoad http://ift.tt/2bnQ0wk
"Some interesting things in the code I haven't seen talked about" "Some interesting things in the code I haven't seen talked about" Reviewed by The Pokémonger on 06:59 Rating: 5

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