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"Random distribution revisited - data for 1000 pokemon"


#PokemonGO: 3 weeks ago I wrote what effect random IV values have on the chance to catch a good pokemon. At the time Niantic had fixed the attack IV bug and it seemed all IV values are random. My dataset of 114 pokemon caught at the time seemed to confirm this assumption.I kept updating my dataset and here is now the analysis after 3 more weeks of gathering data and 1000 pokemon total caught.You can find the data here:http://ift.tt/2eJad3N free to analyse in different ways.Dataset:I tried to catch every single pokemon I encountered.Most pokemon are caught in Deal, UK - a few are from Ramsgate or London.I added pokemon type, CP, HP, Dust needed to upgrade as well as the appraisal. IV rank 1 means best (82%+ IV), 2 is second best, 3 is third best (50%+) and 4 is <50%. I use A for attack being best, D for defence, HP for Stamina. I use numbers 1 to 4 again to inficate the single best stat.Data quality - the data was entered manually on a PC with the phone open. A few data errors are possible.Below are some summary tablesIV rankIV rankCaughtPercentTheory1 (82%+)414.10%4.00%2 (67-80%)16116.10%15.90%3 (51%+66%)29629.60%30.10%4 (<50%)50250.20%50.00%Best Stat valueCaughtPercentTheory1518718.70%17.60%13 - 1427327.30%28.80%8 - 1241441.40%41.10%0 - 712612.60%12.50%Best StatNumberPercentTheoryAttack27427.40%30.30%Defence31931.90%30.30%Stamina31231.20%30.30%HP,D282.80%2.90%HP,A393.90%2.90%A,D272.70%2.90%HP,A,D10.10%0.40%Level distributionStardustCaughtPercent200818.10%400888.90%600878.80%800899.00%1000878.80%1300757.50%1600909.10%1900737.30%2200585.80%2500686.80%3000737.30%3500696.90%4000565.60%The level distribution will be affected by pokemon running away (assuming this is more common at higher level). Also the 4000 dust is affected by me reaching level 26 after approx. 200(?) pokemon. So up to this stage the chance should only be half the chance for other levels. I didn't add 4500 as I only reached level in the last few days.As far as the distributions go they all seem to be close to the theoretical values for random IV distributions (0-16 equally likely, A, D, HP equally likely). Also the level distribution seems to be evenly spread across the level of the levels allowed for a given trainer. Dust was used as a proxy for level as it increases every 2 levels and is easier to add to the data.Overall nothing great and exiting - but that was the hope, that the data shows a clear random distribution. via /r/TheSilphRoad http://ift.tt/2elv4pD
"Random distribution revisited - data for 1000 pokemon" "Random distribution revisited - data for 1000 pokemon" Reviewed by The Pokémonger on 18:45 Rating: 5

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