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"Likely bug in 0.69.1 Android 6.0.1, raid catch and loss of premiere ball attempts"


#PokemonGO: Apparently there was some bug that Niantic was trying to fix when they released 0.69.1, however they introduced a new bug.4 different raids this weekend, each an Articuno (not sure if it matters), but after downing the raid boss, going into catch phase, each and every attempt I lost (at least) 2 premiere balls and attempts.By lost - I want to be very specific as to what happened:I used golden raspberry and premiere ball and went through (n-2 or so) attempts, but when I'd get to 2 or 3 balls remaining, the catch phase would close. I would find myself back at the map, outside the gym - no error, no loss of connectivity. If I went back in gym, no boss to try and catch. If I restarted, no boss to try and catch. 2+ premiere attempts at each raid were gone. May not seem a lot to everyone else out there, but over time, when you're talking at least 10+ missed catch attempts because the game screwed you out of them - yeah, that's a problem (sorry for borderline language).Any questions to further clarify this, please let me know - have opened a bug report @Niantic for this as well as tweet on the support twitter account. via /r/TheSilphRoad http://ift.tt/2wcAmwt
"Likely bug in 0.69.1 Android 6.0.1, raid catch and loss of premiere ball attempts" "Likely bug in 0.69.1 Android 6.0.1, raid catch and loss of premiere ball attempts" Reviewed by The Pokémonger on 21:31 Rating: 5

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