"Likely bug in 0.69.1 Android 6.0.1, raid catch and loss of premiere ball attempts"
#PokemonGO: Apparently there was some bug that Niantic was trying to fix when they released 0.69.1, however they introduced a new bug.4 different raids this weekend, each an Articuno (not sure if it matters), but after downing the raid boss, going into catch phase, each and every attempt I lost (at least) 2 premiere balls and attempts.By lost - I want to be very specific as to what happened:I used golden raspberry and premiere ball and went through (n-2 or so) attempts, but when I'd get to 2 or 3 balls remaining, the catch phase would close. I would find myself back at the map, outside the gym - no error, no loss of connectivity. If I went back in gym, no boss to try and catch. If I restarted, no boss to try and catch. 2+ premiere attempts at each raid were gone. May not seem a lot to everyone else out there, but over time, when you're talking at least 10+ missed catch attempts because the game screwed you out of them - yeah, that's a problem (sorry for borderline language).Any questions to further clarify this, please let me know - have opened a bug report @Niantic for this as well as tweet on the support twitter account. via /r/TheSilphRoad http://ift.tt/2wcAmwt
"Likely bug in 0.69.1 Android 6.0.1, raid catch and loss of premiere ball attempts"
Reviewed by The Pokémonger
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21:31
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