"List of Issues in PokemonGo - 0.87.5 - December 2017"
#PokemonGO: I missed making this post on the last forced update,so this list may have some older issues on it.I've removed a few bugs also, so post any bugs you've seen, preferable with a silph road post as backup evidence.You can add value to this list by doing the following:Help triage / validate bugs on this list that were reported under older versions of the game.Comment with additional evidence / discussions about any new, existing or fixed issues.Include screenshots or a Reddit post if possibleRemember to include your phone / device detailsQuote the full text descriptions for issues (not just the code)IssuesCatching, Hatching and Interacting with PokemonC1. Interacting with pokemon in the collection list resets the scroll position [1]C2. Feebas can not be evolved when activated as your buddy [1]C3. Battling a gym will reset any egg distances recently walked [1]C4. Tauros and Farfetched spawn rates are too rare in certain areas of their region [1]C5. Tapping a Pokemon just as you go out of range freezes the UI requiring a restartC8. Long trainer usernames do not disappear during a gym battle against their pokemon [1]C9. Scrolling through Eggs often freezes and is not responsive (?)C10. Sometimes when clicking on a wild pokemon, the Zoom in animation is replaced with a first person view from the targeted pokemons perspective [1]C11. Server lag when applying a berry will reset curve ball status if the berry loads during a throwC12. Leftover lag from v79.2 is still present when throwing pokeballs C13. Using potions in quick succession still causes the game to freeze / crashC14. Increased reports of Buddy distance displayed as negative distance (restarting the app to fix)C15. Interacting with Pokemon who have been holding gyms for longer than 25 days shows as negative time [1]PokestopsP1. Distance to the equator affects your ability to spin pokestops [1]P2. Using a PTC "child account" that has become of age (+13yo), cannot view sponsored pokestops or gyms [1]P3. Spinning 2 pokestops in quick succession only gives you one set of items for the former and locks the latter one, giving you half the total items you should have received [1]P4. When receiving a large number of items from a pokestop, the UI overflows item previews offscreenP5. Pokestops sometimes show a previous cached photo disk imageP6. When interacting with a gym pokestop the focus will often incorrectly move to the gym defenders platformP7. Pokestops sometimes expand when they are not supposed to [1]P8. Defeating a gym, dropping a pokemon in, and spinning the Gym Pokestop in succession will show the gym pokestop visually as owned by grey team.P9. Pokestops will show as blue (ready to spin) after walking a short distance. Interacting with the stop or changing the camera zoom will show their correct purple colour.Raids Battles and Bonus Capture PhaseR1. Impossible to be awarded the "First Throw" catch XP bonus on a raid boss (first ball bug)R2: Damage from a raid boss charge move can be carried over from the pokemon it hit to also hit the next pokemon to come out, effectively dealing the damage twice. [1]R3. Last raid ball catch animation only has 2 animations ("one shake + flee" or a successful capture)R4. Healing or reviving during a raid battle consumes the items without healing unused Pokémon [1] [2]R5. When using Ditto in a raid, it transforms into the pokemon it was originally caught as (?) [1]R6. In Raid Lobby, manually and auto-selected Pokemon are reset/reshuffled upon entering and exiting the item menu. Manually selected Pokemon should never be reset. [1]R7. The "go to raid" navigation icon covers the raid timer in the overworld [1]R8. Increased reports of raid timers ending 3-10 seconds too early when raidingBattling, Berry Feeding, Badges and Defending GymsB1. Dodging a fatal attack in raids and gyms glitches your attacking Pokemon (Dodge Glitch)B2. Various desyncronisation issues during battles (including raids) [1]B3. Leaving or Crashing immediately after kicking a defender out of a gym, locks you out of that gym [1] [2]B4. "Not very effective" shows up incorrectly against dual type Pokemon when the damage should be neutralB5. Gym Defenders who have recently been kicked and placed back into a gym do not get their berry count reset (?) [1]B6. Berry feeding UI not disappearing when it is supposed to [1]B7. Leaving Remote berry feeding requires your next action in Pokemon Storage to be completed twice (double press) and can possibly freeze the game if you double click elsewhere [1]B8. When building an attacking gym line-up the "battle" button becomes greyed out like you've moved out of range and will not re-enable itself without re-doing starting all over again. (?)B9. Clicking "Go To Gym" multiple times in quick succession causes multiple visual glitches, and causes the gym to stay in range on the overworld map [1]B10. Pokemon Type images appear as backgrounds to gym badges [1] [2]B11. The "Drop defender in a gym" button stays greyed out even if you move into range of the gym.B12. Adding BXP to a gym badge sometimes the badge icon will never go away (without a restart)B13. Feeding a pokemon berries locally whilst simultanously spinning the gym stop with Go+ freezes the gameMiscellaneous issuesM1. Increased occurrences of blank sightings and Pokemon disappearing during playM2. Gyms that are moved or renamed in Ingress get their badge progress reset [1] M3. High rate of data usage since the Gym updateM4. Genders marked off in the pokedex have not been implemented retroactivelyM5. The gold level (1000 completed) raids badge (Champion) has the wrong logo (needs verification) [1] (?)Device and AccessoriesD1. Go+ Stop and Pokemon Detection is slower on Android than on iOS D2. The Go+ on its own sometimes gives an annoying the "Pokestop is not ready to spin" (it should know that)D3. Using inbuilt iOS Battery Saving mode on newer iphones causes GPS not found (?)D4. Apple Watch Series 2- OS4 - Pokemon Go app crashes the watch during hatching egg animation or skips the animation and hatch all together.D5. Apple Watch 2, distances walked varies from distances on eggs, and are not syncing correctly.D6. Apple Watch not correctly displaying the xp progress towards the next level.D7. Frequent crashing when skipping the head to head battle screen on android with the back buttonD8. Go+ will sometimes stick on a stop that has already been spun and will vibrate continuously with a red light until disconnected and reconnected. (IOS11)D9. Pressing the Go+ button on iOS can take up to 3 seconds to execute the action (iOS 11)D10. Apple watch egg hatching shows the incorrect move localisation [1]Visual and Graphical BugsV1. When selecting the gym pokestop quickly and spinning, the view returns to the defenders of the gym to give out the itemsV2. The icon to edit pokemons name is missing from defenders who are currently holding gyms [1]V3. The gym "head to head" battle screen shows tiny models of pokemon [1]V4. The gym overworld battle tornado still displays on players who have remote fed gyms [1]V5. Arbok does not display in the overworld buddy screen [1]V6. New pokemon added to the pokedex animation, visually show the newly acquired pokemon as number 025 in pokedex [1]V7. Charge attack animations are overridden / not-displayed when used alongside multiple quick attacks.V8. Pokeballs often sink into the ground (think this happens when the game dosnt register a catch or flee)V9. The players model on the overworld can be trasparent or solid colours [1]V10. Possible to get duplicate models of pokemon (can someone find this post for me on how to recreate) [1]V11. Feeding pokemon more than 100 berries in the gym makes the berry count not fit on the screen.V12. Visual bug when receiving a free raid pass for the day automatically while about to throw a premium raid pass will use your free raid pass.V13. Z-Fighting (?) has existed since the launch of the game [1]V14. Cosmetic items (belts, 3d glasses, etc) are grey when viewed on players in gymsV15. Gender can sometimes be changed when interacting with Gyms [1]V16. Some pokemons idle animations cause them to dissapear from the buddy ui [1]V17 Zapdos's model currently incorrectly uses the shiny model (?)V18. Colour shading is incorrectly applied to the profile trainer avatar, instead of the overworld one [1]Language and LocalisationL1. Thai characters are displayed as question marks (on iOS11) [1]L2. Searching pokemon using Traditional Chinese characters does not work [1]L3. Italian: "Go to Gym" says "Vai alla" (Go To) instead of "Vai alla palestra" (Go To Gym) [1]L4. Hebrew text is reversed since the game launched [1] [2] [3]L5. Japanese search terms are missing from the game [1]L6. New "Im Safe" message is not translated in Italian [1] via /r/TheSilphRoad http://ift.tt/2pLWkYY
"List of Issues in PokemonGo - 0.87.5 - December 2017"
Reviewed by The Pokémonger
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