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"Raid lobby music is exactly 60 beats per minute (BPM), meaning every beat is exactly one second long. Next time, if timed correctly, when you enter a Raid lobby, look at the Raid countdown (or the Raid timer before entering the lobby) and notice how every second coincides with every beat."


#PokemonGO: Junichi Masuda, who composed Pokémon Go's music, probably drew inspiration from the clock (countdown timer) to give a sense of urgency. Emphasizing every second as we come closer to battling the Raid Boss.EDIT: Only the pre-lobby music is 60bpm. Once you enter the lobby, the music changes and becomes faster at around 140bpm. Then, the actual battle music increases to somewhere between 190 and 200bpm. The catch screen is just as fast, meaning one will feel "pressed" to try to catch the Pokemon.Here's a great video with video game sound engineers explaining different sounds and why they were composed that way. https://youtu.be/jlLPbLdHAJ0 via /r/TheSilphRoad http://ift.tt/2sQDSzZ
"Raid lobby music is exactly 60 beats per minute (BPM), meaning every beat is exactly one second long. Next time, if timed correctly, when you enter a Raid lobby, look at the Raid countdown (or the Raid timer before entering the lobby) and notice how every second coincides with every beat." "Raid lobby music is exactly 60 beats per minute (BPM), meaning every beat is exactly one second long. Next time, if timed correctly, when you enter a Raid lobby, look at the Raid countdown (or the Raid timer before entering the lobby) and notice how every second coincides with every beat." Reviewed by The Pokémonger on 04:51 Rating: 5

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