"[Idea] Charge TM's should be cycle based"
#PokemonGO: The current pure RNG system used for Charge TM's is overall a poor design. As an example of how a cycle based system would work, let's say you have a Tyranitar with Fire Blast. You use a TM and RNG to Stone Edge. The next TM you use would give you Crunch in a cycle TM system, and then it would reset so if another TM was used, it would have the chance to give you either Stone Edge or Fire Blast.A system like this would greatly reduce the frustration many of us have when using TM's. My personal worst is 10 to get the right move, although I have read posts of people going into the 20's on a single Pokemon with three Charge Moves. I also feel that the overall poor rewards discourage a lot of players from doing Raids when they aren't even going to get useful items out of it, and wasted Charge TM's is one of the largest causes of this. via /r/pokemongo https://ift.tt/2nIs3pQ
"[Idea] Charge TM's should be cycle based"
Reviewed by The Pokémonger
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03:32
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