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"Reason for Stat Balance: PvP"


#PokemonGO: Recently, Version 3 of GoBattleSim came out with a cute feature - PvP. For the few among us who don't know what GoBattleSim (GBS) is - it's the answer to Pokebattler, just for the rather dedicated players with extended functionality and complexity: You can create your own battle party with the best performance back to back, you can simulate battles with your current box increasing levels step by step, ...Now, you can also simulate PvP, which basically means that both sides will be simulated as real persons spam-clicking on their smartphones.​To stop advertising the tool, I ran some simulations and I noted something which was concerning me: A group of Level 40 Blisseys will win each and every fight against 6 fully powered Machamps. Those Blisseys could even have the worst possible moveset (Pound, Psychic) with the worst possible IVs and they'd still make it.Even if all the champs were 100% IV powerhouses with C/DP - they will surrend.It's not about the time limit, Blissey will just destroy them.​So maybe this is the real reason for the overhaul - 6 maxed out Blisseys will just be a default win given the current battle system will be translated 1:1 to PvP (which might not be really enjoyable, anyway)​Go check yourselves.https://pokemongo.gamepress.gg/gobattlesim?%7B%22players%22%3A%5B%7B%22team%22%3A%220%22%2C%22friend%22%3A%22none%22%2C%22parties%22%3A%5B%7B%22pokemon%22%3A%5B%7B%22name%22%3A%22Machamp%22%2C%22role%22%3A%22a%22%2C%22copies%22%3A6%2C%22level%22%3A%2240%22%2C%22stmiv%22%3A%2215%22%2C%22atkiv%22%3A%2215%22%2C%22defiv%22%3A%2215%22%2C%22fmove%22%3A%22Counter%22%2C%22cmove%22%3A%22Dynamic%20Punch%22%2C%22strategy%22%3A%22strat1%22%7D%5D%7D%5D%7D%2C%7B%22team%22%3A%221%22%2C%22friend%22%3A%22none%22%2C%22parties%22%3A%5B%7B%22pokemon%22%3A%5B%7B%22name%22%3A%22Blissey%22%2C%22role%22%3A%22a%22%2C%22copies%22%3A6%2C%22level%22%3A%2240%22%2C%22stmiv%22%3A%220%22%2C%22atkiv%22%3A%220%22%2C%22defiv%22%3A%220%22%2C%22fmove%22%3A%22Pound%22%2C%22cmove%22%3A%22Psychic%22%2C%22strategy%22%3A%22strat1%22%7D%5D%7D%5D%7D%5D%2C%22battleMode%22%3A%22pvp%22%2C%22timelimit%22%3A40000000%2C%22weather%22%3A%22EXTREME%22%2C%22dodgeBugActive%22%3A%220%22%2C%22simPerConfig%22%3A100%2C%22aggregation%22%3A%22avrg%22%7D​​TL;DR: In PvP with the current battle system, 6 maxed Blisseys will win (except against 6 maxed Blisseys). That's why stats might be rebalanced. via /r/TheSilphRoad https://ift.tt/2yq39QU
"Reason for Stat Balance: PvP" "Reason for Stat Balance: PvP" Reviewed by The Pokémonger on 21:56 Rating: 5

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