"How every ability could work in PoGo Vol. 2: Sand Force - Iron Fist"
#PokemonGO: Shedinja's release would have been the perfect time to add abilities. People often insist abilities would be too complicated to be added, so I'm making a list of every ability in gens 1-4 and proposing a way they could be added relatively easily.In addition, some Pokemon have hidden abilities. I propose that hidden abilities be acquired through Special Research, Breakthroughs, and Community Days. In addition, abilities should be changeable with Ability Capsules, which should be exceedingly rare Raid and Research rewards. So, without further ado, away we go!Check out vol. 1 here: https://ift.tt/2yPQh7S Force: The user gains STAB on Rock, Ground, and Steel moves regardless of type.Pickup: When this Pokemon is your buddy, it picks up a random item every time it finds a candy.Technician: Boosts charged moves with 60 BP or less by 50%, including: Struggle, Poison Fang, Vice Grip, Brick Break, Bone Club, Cross Poison, Horn Attack, Low Sweep, Heart Stamp, Shadow Punch, Aqua Jet, Bubble Beam, Thunder Punch, Twister, X-Scissor, Aqua Tail, Body Slam, Cross Chop, Dragon Claw, Ice Punch, Night Slash, Sludge, Ominous Wind, Rock Blast, Shadow Sneak, Aerial Ace, Fire Punch, Mud Bomb, Seed Bomb, Stomp, Draining Kiss, Drill Peck, Air Cutter, Flame Wheel, Icy Wind, Iron Head, Submission, Swift, Wrap, Brine (You're a real chosen of lord Helix if you know this move), Night Shade, Mirror Coat, and Weather Ball.Rattled: The user gains tripled energy from being hit by Dark, Ghost, or Bug moves.Limber: The user's attack animation times are each reduced by 1 second.Fur Coat: The user takes halved damage from fast moves.Cloud Nine: Negates the effects of weather. Does not work against raid bosses.Swift Swim: The user gains doubled energy in rain, but only it has a water-type move.Vital Spirit: The user does not experience natural motivation decay.Anger Point: The user's energy bar fills completely upon being hit by an undodged charge move.Defiant: The user receives a free power-up upon getting knocked out of a gym.Justified: The user gains +1 resistance to Dark.Water Absorb: The user gains +2 resistances to Water.Drizzle: Sets the weather to rainy for the duration of the battle. Raid bosses can use this ability, but it does not work against them.Synchronize: The user is adjusted to the level of an attacker when defending a gym. Cannot be adjusted downward.Trace: Copies the opponent's ability.Steadfast: This Pokemon enters battle with half a bar of energy precharged.Gluttony: This Pokemon has no berry cap, but berries stop restoring motivation after 10.Clear Body: This Pokemon is not affected by enemy abilities.Liquid Ooze: This Pokemon's Water moves are boosted in cloudy weather.Rock Head: This Pokemon's Rock type quick moves are boosted by 3 damage.Sturdy: This Pokemon takes 5 battles to knock out of a gym instead of 3.Magnet Pull: Steel types cannot switch out against this Pokemon.Galvanize: This Pokemon gains its own version of Normal moves which are instead Electric-type and boosted by 20%.Flame Body: When this Pokemon is knocked out, the attacker takes damage equivalent to a Flame Charge from the user.Oblivious: This Pokemon is unaffected by abilities which affect motivation in gyms.Own Tempo: This Pokemon gains a passive +1 energy per second.Regenerator: Revives work like max revives on this Pokemon.Shell Armor: The user's Defense stat is increased by 25% while defending a gym or being a Raid Boss.Analytic: The user gains a 20% damage bonus against Pokemon it has beaten in battle before.Early Bird: If this Pokemon is your buddy between the hours of 12 a.m. and 8 a.m., it gains candy four times as quickly.Hydration: This Pokemon yields guaranteed candies from being fed in rain.Ice Body: This Pokemon gains motivation over time in snow.Sticky Hold: When this Pokemon is your buddy, it sticks to wild Pokemon, guaranteeing that it cannot flee for one minute.Poison Touch: Flame Body but for Cross Poison.Power of Alchemy: This Pokemon has a has a 25% chance to find rare candy when it is your buddy.Skill Link: This Pokemon's charged moves that are 2 or 3 bars become 3 or 4 respectively.Overcoat: This Pokemon gains +1 resistance to all types boosted by the current weather.Levitate: This Pokemon gains +2 resistances to Ground.Cursed Body: Flame Body but for Ominous Wind.Shadow Tag: Only Pokemon with Shadow Tag can switch against the user.Weak Armor: This Pokemon loses 50 base defense and gains 50 base HP.Insomnia: This Pokemon does not lose motivation at night.Forewarn: When this Pokemon enters battle, text is shown that reveals the enemy's charge move.Hyper Cutter: The following moves gain +2 energy per use: Metal Claw, Fury Cutter, Psycho Cut, Cut, Razor Leaf, Scratch, Crush Claw, and Shadow Claw.Soundproof: This Pokemon gains +2 resistances to the following moves, but not their types: Bug Buzz, Disarming Voice, and Snarl.Aftermath: Flame Body but for Hyper Beam.Harvest: This Pokemon can harvest berries, doubling all berries gained from any source.Battle Armor: This Pokemon's defense is increased by 40% when levelled to max.Reckless: Boosts the following moves by 20%: Take Down, Wild Charge, Brave Bird, and Submission.Unburden: This Pokemon costs only candies and not stardust to power up.Iron Fist: Boosts the following moves by 30%: Bullet Punch, Drain Punch, Dynamic Punch, Fire Punch, Ice Punch, Thunder Punch, Meteor Mash, Power-Up Punch, and Shadow Punch. Also has the power to achieve a 19% rating on Rotten Tomatoes. via /r/TheSilphRoad https://ift.tt/2RA9xgq
"How every ability could work in PoGo Vol. 2: Sand Force - Iron Fist"
Reviewed by The Pokémonger
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