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"Tier 1 & 2 raids should have shorter hatch times and longer active times than other raids."


#PokemonGO: Currently every tier of raid is in the same cycle of 45 minute hatch and 45 minute active. There are obvious benefits for higher tiered raids having a longer hatch time, as they require people to organise a team or arrive on hatch to find players to raid with.Tier 1 and 2 raids do not require this extra time benefit. A large portion of the player base will be able to solo any tier 1 or 2 raid boss. As there is no need for this extra time to organise raid groups, I feel like more time should be given to allow players to participate in the raid.If the hatch timer was changed to 15 minutes and the active timer to 60 minutes, it would give trainers more opportunity to do the raid. It wouldn't effect other raids from spawning as it would still take the same amount of time to disappear from the gym.The extra 15 minutes is also useful for players who are passing through but wouldn't have the time to wait for the raid to hatch. I know that 15 minutes isn't a huge amount of extra time for that scenario, but it will be more impactful than having an extra 15 minutes to arrive at the raid before it hatches. via /r/TheSilphRoad https://ift.tt/2Brg5c9
"Tier 1 & 2 raids should have shorter hatch times and longer active times than other raids." "Tier 1 & 2 raids should have shorter hatch times and longer active times than other raids." Reviewed by The Pokémonger on 09:47 Rating: 5

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