"[Megathread] PvP has finally arrived! As the dust starts to settle, here is a concise summary of the most important changes to mechanics, multipliers, and combat"

#PokemonGO: Looking back, it's hard to believe how far Pokemon GO has come this year. But we're not dreaming - PvP has actually, finally come - NPC's and all! And hey... it's pretty fun!From the fog of war and scattered reports all over our boards, we've compiled the most important information being asked and reported on the Road into an official news article on TSR here:https://ift.tt/2QTsY7d majority of this megathread is pretty much a copy+paste here for convenience, travelers. Chime in if there's anything significant you feel should be included!Let's dive in.Second Charge Moves! :: 10 Facts Worth KnowingIn one of the greatest additions to Pokemon GO since launch, a second Charge Move can now be unlocked for nearly* all Pokemon! These cost Stardust and Candy to unlock and can be used both in PvP and in Raid battles. We have compiled a new resource page to chart all Stardust and candy costs here:https://ift.tt/2SHbiJc are a few important facts learned so far about 2nd charge moves:Unlocked moves do remain with a Pokemon when evolvedUnlocked move do remain with a Pokemon when traded (and do not cost extra Stardust to be traded)Evolving re-rolls all movesCharge TMs let you select which move to re-rollStardust costs are grouped in 4 costs: 10,000 / 50,000 / 75,000 / 100,000Candy costs are grouped similarly, and correlate with Stardust costs: 25 / 50 / 75 / 100Families appear to all cost the same stardust to unlock. Except...Baby Pokemon only cost 10,000 Stardust to unlockIt appears all 'starter Pokemon' (and curiously Gliscor) join babies in a less costly tier than their peers according to Buddy Distance tiersLucky Pokemon do not receive a Stardust discount for unlocking a 2nd charge move* Notably, some species (e.g. Feebas, Magikarp, and others) do not have an option to unlock a 2nd charge move. To see these, select a Charge TM and scroll to the bottom of the Pokemon options to view the grayed-out species.Type Effectiveness BuffsType effectiveness matters more than ever in PvP combat, as the impact of both Super Effective and Not Very Effective moves have been escalated in both directions.Super effective moves' damage multipler has increased from 1.4 to 1.6Not very effective moves' damage has been reduced from .714 to .625And finally immunities' damage has been reduced from .51 to .39We do believe these buffs affect Raid Boss and Gym combat as well!Move Damage Output Changes:Along with type effectiveness' buffs, new move stats specific to PvP have brought a whole new ranking to what moves are strongest. Traveler u/ClamusChowderus has extracted and summarized the GAME_MASTER file's move stats into two spreadsheets for reference, and calculated the new Damage Per Turn and Energy Per Turn in a post here. (A "turn" lasts 0.5s)At first glance, the impact of these moves leaves Legendaries and the Kanto starters with Community Day moves among the strong options in the Master and Ultra Leagues respectively. It also appears that Blissey's moveset is particularly terrible, which will likely cause Blissey to become unexceptional in PvP combat. More analysis is needed (and will surely follow for days and weeks to come)!There is also currently a possibility that PvP is operating under a different damage formula than Raid/Gym battling. Updates pending on this front.Battle Rewards: Sinnoh Stones & Stardust!Both battles against real-life competitors and battles against the three team leader NPCs award rewards for both winning and losing. At present, only two types of rewards have been observed: Stardust and Sinnoh Stones. Here are a few takeaways worth noting:Most of the time rewards are either Stardust or a StoneMany have reported receiving more than one Sinnoh Stone from a single battleThe Stardust reward amount will vary, and no pattern has yet been detected to determine what is awardedIf your bag is full, you will not be able to receive an award at the end of a battle. There is no way to claim this after the fact, so free space in your bag before beginning!Parting WordsOverall, our first experiences with PvP have proven pretty fun! The mechanics do a reasonable job balancing PoGO's signature quick, tap-to-charge-up combat style with new mini-games (boosting your charge move), the new element of limited shields, and of course the much appreciated additional move options. We expect even more on that front in the future if the APK's hints aren't a ruse... ;)The Research Group is already working on determining the drop rates of battle rewards and should have an update soon.Good luck in your battles, travelers!- Executive Dronpes -p.s. Also, local community leaders interested in hosting tournaments or ranked competitive play, remember to check /r/TheSilphArena for updates on the 2019 competitive season and ranked play! Things are progressing quickly over there. :) via /r/TheSilphRoad https://ift.tt/2QtOeRB
"[Megathread] PvP has finally arrived! As the dust starts to settle, here is a concise summary of the most important changes to mechanics, multipliers, and combat"
Reviewed by The Pokémonger
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