"Realistic TM rework"

#PokemonGO: Niantic, please hear me.We know very well you will never change TMs for us to actually choose the desired move. We know. It's just not feasible for you money wise.But we need to find some common ground to reduce TM caused player frustration.Right now we're at the point where we could spend 5-6 or even more TMs to get the desired move from a total pool of 3 moves ( Like yesterday when I wasted 5 Charge TMs to get Mamo Avalanche and still didn't get it). And that is absolutely frustrating and non player-friendly. We need some sort of bad luck protection and this is my suggestion:Design TMs to need to cycle through all the moves once before getting a repeat. Here are two examples of a Machamp with, let's say, Heavy Slam charge move where you want Dynamic Punch instead:Current system probability: Heavy Slam > Rock Slide > Heavy Slam > Close Combat > Rock Slide > Heavy Slam > Dynamic Punch > Close Combat > Dynamic Punch > Close Combat > Heavy Slam > Dynamic PunchMy suggested system probability: Heavy Slam > Rock Slide > Close Combat > Dynamic Punch > Close Combat > Heavy Slam > Rock Slide > Dynamic Punch...I included TMing past Dynamic Punch just to enforce the idea of not getting repeats one after the other.With this system at least players will know that the maximum number of TMs needed to get the desired move will be equal to T-1, where T = the total number of available moves and not current 1+N, where N = random number.Let me know what you think about this. I, for one, think that is a decent solution that would please both Niantic and the player base.Cheers! via /r/pokemongo https://ift.tt/2CcyaKQ
"Realistic TM rework"
Reviewed by The Pokémonger
on
22:40
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