"PvP has a problem and adding a second Fast Move, as well as a few other changes, could make the whole game better."

#PokemonGO: As an observer of the current PvP system and a long time gamer there are a few problems that should probably be addressed, and I have some solutions on how to fix them.Problem 1: Countering a Pokémon’s type is a core aspect of all Pokémon gameplay, but in PvP a solid amount of matches can be lost just by your opponent having the right fast move.Solution: A second fast move. This would allow you to have type coverage, or just a lack of type disadvantage when in the neutral state of the game.This could be done by partitioning the left and right sides of the screen to be the first and second fast attacks.Costs could be something like 1/5th the cost of charge moves.2000 dust 5 candy10,000 dust 10 candy15,000 dust 15 candy20,000 dust 20 candyThis accomplishes a handful of things in the game:A. It will be similar to the games where Pokémon have 4 moves.B. Some raid counters become much better dust investments (Tyranitar, Weavile, Rhyperior, Rayquaza, etc).Now instead of need 6 Smack Down/Stone Edge Tyranitar and 6 Bite/Crunch all four of those same moves could be on the same Pokémon.A system could also be put in place for defenders in gyms to automatically pick a favored fast/charged attack against an opponent who attacks that gym. But let’s not get too far ahead of ourselves, the gym system is it’s own problem.C. It will also help PvP become less swingy because it helps cover off types outside of something that can just be shielded.A Hariyama, for example, doesn’t automatically lose to a Togekiss because it can run a steel fast and charged move. The Togekiss will still most likely win against the Hariyama but it won’t be a complete shutout, and that player will have more opportunity to come back. Additionally smart players will be able to use this double coverage to maintain their leads if their teams are built wisely.Problem 2: Big high damage move have no benefit. Other than maybe “styling” on an opponent and rubbing it in, Hyper Beam and some other high energy cost move see little use.Solution: Shield Breaker attacks. Moves that require over a certain amount of energy, let’s say maybe 70 could do a percentage of their damage through their opponents shield. It shouldn’t be a lot, but 10-15% damage for going for a Hyper Beam or a Hydro Pump could be enough to maybe increase the frequency of the moves usage.Problem 3: Legacy MovesLegacy moves are, hands down, one of my most hated things in this game. They make PvP and raiding less accessible, when you should want more people to participate. I don’t care about the notion of how valuable they are as trade fodder, they limit how fun PvP can be because you either weren’t playing at a specific time or can’t find a trade. As someone in possession of quite a lot of legacy moves, I don’t see much of a point to keep them that way.Solution: Implement a system for TMs that utilizes certain items and costs to get specific moves. Such as a TM plus some of that Pokémon’s candy/stardust. Or,Keep the current TM system and make it so that a Pokémon needs to have every move unlocked (second charged move and fast move) in order to be able to TM into a legacy move (it would be possible to receive if the legacy move was the same type as the second move you unlocked). This gives the players the options to have specific moves for both raids and PvP. via /r/TheSilphRoad https://ift.tt/34nlblS
"PvP has a problem and adding a second Fast Move, as well as a few other changes, could make the whole game better."
Reviewed by The Pokémonger
on
05:50
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