"Detailed Mega Evolution Breakdown (Generation Three)"

#PokemonGO: This post contains all Gen Three Mega Evolutions.The goal of these posts is to provide detailed PVP and PVE information about all Mega Evolutions, present and future. While most of this information is already confirmed, there is a bit of theorycrafting involving moves that Pokemon have in the main games but no in Pokemon Go, as well as how these Mega Evolutions interact with the current meta in Go Battle League. Due to how in depth this topic is, I can no longer contain all the information in two posts like I originally did a few months ago. (Original threads are located here and here.)Generation One Mega Evolutions are here.Generation Two Mega Evolutions are here.Generation Three Mega Evolutions are here.Generation Four & Five Mega Evolutions + Primal Reversions are here.Important Notes:Max CP assumes level 41 + 100% IVs.DPS is calculated against an undefined pokemon for neutral damage, with EXTREME weather.TDO in PVE analysis is shorthand for DPS3TDO.Ratings take into account only the new megas and Kyurem B/W. I have not considered unreleased pokemon as of October 2020.Niantic is aware of the backlash on how they implemented the Mega Evolution System, therefore is subject to change at a moments notice. The contents of this post should remain largely unaffected, however there could be small differences depending on what is changed.Energy costs appear to be tied to Walking Distance. 1km = 100 candies, 3km = 200 candies etc. Based on the 1,000 energy cap and pattern of energy costs, I'm claiming that 5km will be 300/60 energy and 20km will be 500/100 energy.RatingPVP ExplanationPVE Explanation☆☆☆☆☆ (Zero Stars)Not relevant at allNot relevant at all★☆☆☆☆ (One Star)Only relevant in specific cupsThere are better non-mega Pokemon, but are at least useful for the mega boost★★☆☆☆ (Two Stars)Only relevant as a specific counter against a top-meta pokemonBeat any non-mega Pokemon but are poorly typed or outclassed by other Megas★★★☆☆ (Three Stars)Only relevant in Premier League, or as a spice pickSolid options you likely already have good Mons of★★★★☆ (Four Stars)Overall highly relevantUseful against wide variety of bosses, typically best-in-type.★★★★★ (Five Stars)Meta-Defining Pokemon, extremely relevantBest of the best, no compromisesMega SceptileMax CP: 3443 (4843 stat product)Type Change: Grass > Grass/DragonEnergy Cost: 200 initial, 40 subsequentGreat League IV: 1498 @ 0/13/11 lvl 16.5 (1419 stat product)Ultra League IV: 2494 @ 0/15/15 lvl 27 (3070 stat product)Future Moveset Expansions: Dragon Breath, Outrage, Night Slash, Pursuit*, Crunch, Rock Slide, Thunder PunchGL Rating: ★★☆☆☆UL Rating: ★★★☆☆ML Rating: ★★★☆☆PVE Rating: ★★★★☆Boost Value: ★★★★★PVP Analysis: Another mega that gains mostly attack and little bulk. Will likely have some use in UL, as its increased stats make Leaf Blade and Bullet Seed a threatening combination. Additionally, Dragon Claw picks up STAB bonus which increases Sceptile's output. The addition of Dragon type means Sceptile loses the Fire weakness, but gains a weakness to Fairy, Dragon and unfortunately a double weakness to Ice. It does gain a double resistance to Electric, Water and Grass, for what that's worth. Unfortuantely both now and in the future, Sceptile lacks any kind of answer to its 4x Ice weakness as well as its Fairy weakness, though Rock Slide should aid against Togekiss and other Flyers. Even if it gets Dragon Breath, Sceptile lacks the bulk to output a lot of damage, though does have a niche spamming Dragon Claw and Lead Blade. With a lot of megas having weakness to ice (increasing demand for Ice users) and Kyurem B/W dropping at some point in the future, its hard to say how useful Sceptile will be long term, but initially it does look promising.PVE Analysis: Highest Grass DPS in the game at 19.646 DPS, and 3271.5 TDO is only slightly worse than Venusaur. Important to note, Sceptile's Dragon typing could make it last longer if the raid boss uses Water or Electric type moves, namely Kyogre. Speaking of, Dragon DPS is nothing to write home about unless it gets Dragon Breath and Outrage, in which case its around the Salamance mark. Even then, probably not worth the mega slot as a Dragon attacker, but definitely is as a Grass attacker.Mega Boost Analysis: Dragon is an amazing type to have mega boosted, Grass is not quite as useful, but could specifically help against some dual types such as Palkia and Garchomp and is still relevant against the likes of Groudon and Kyogre. Overall, an incredibly useful combination.Mega BlazikenMax CP: 3529 (4972 stat product)Type Change: N/AEnergy Cost: 200 initial, 40 subsequentGreat League IV: 1500 @ 0/13/13 lvl 16 (1403 stat product)Ultra League IV: 2497 @ 0/13/15 lvl 26.5 (3028 stat product)Future Moveset Expansions: Shadow Claw, Sky Uppercut, Flare Blitz, Earthquake, Solar Beam, Rock Slide, Night Slash, Thunder Punch,GL Rating: ★★☆☆☆UL Rating: ★★★★☆ML Rating: ★★★☆☆PVE Rating: ★★★★★Boost Value: ★★★★☆PVP Analysis: One of the limited number of megas that can potentially be useful in UL, Blaziken unfortunately doesnt gain much in bulk, with most of its buffs going to attack, leaving it just as glassy as ever. Blaziken can still be useful because of the spamminess of Counter and Blaze Kick. If it gets Solar Beam, Blaziken will have an answer for the Ground and Water types that give it trouble, though Rock Slide would probably still be the best coverage move, and would bring more consistency to Blaziken than Stone Edge currently offers. Shadow Claw would be a spicy pick that would give Blaziken some decent coverage, at the cost of having no Fighting output and drastically reduced damage output, but hey - it's there.PVE Analysis: Best Fire type DPS in the game at 20.948 and second best TDO at 4221, it trades slightly less TDO for the extra DPS over Charizard Y, and thus have a very similar performance. It boils down to which typing coverage is best for the boss at hand. Blaziken is respectable as a Fighting type, but doesn't beat Mega Lucario. Blaziken can function as a specialty counter against Steel and Ice types with his Counter/Blast Burn moveset, granting it 34.409 DPS and 36494.4 TDO. If you're fighting an Alolan Sandshrew, it goes up to a staggering 54.746 DPS and 233868.5 TDO, more than 10 TIMES Mega Mewtwo Y TDO and twice it's DPS. Poor Sandslash. Worth the mega slot.Mega Boost Analysis: Fighting is a huge type to have for raiding, and while Fire is less useful, its still decent. Given the low-ish cost of Mega Evolving Blaziken, it's a solid option - though Blaziken's lack of bulk is somewhat detrimental.Mega SwampertMax CP: 3737 (6400 stat product)Type Change: N/AEnergy Cost: 200 initial, 40 subsequentGreat League IV: 1500 @ 1/15/15 lvl 15 (1667 stat product)Ultra League IV: 2495 @ 1/15/14 lvl 25 (3593 stat product)Future Moveset Expansions: Bite, Mud Slap, Counter, Mud Bomb, Rock Slide, Avalanche, Outrage, Earth PowerGL Rating: ★★★★★UL Rating: ★★★★☆ML Rating: ★★★★★PVE Rating: ★★★★★Boost Value: ★★★★★PVP Analysis: Our favorite mudboi. Swampert enjoys a hefty bump in attack and a significant bump in defense, just enough to confirm it as a top tier in ML, though Sceptile may threaten this position. In GL, Swampert's stat product is better than its non-mega, which is a big plus. Likely to be meta-defining in both GL and ML, with a fantastic prescence in UL. Defnitely one of the top overall megas, having both astounding PVP usage and fantastic PVE results. This could be further improved if it gets access to Avalanche, as it would cover its one weakness with a hardhitting, lower energy coverage move on top of giving an answer to Giratina and other Dragons which usually topple Swampert. Additionally, Earth Power offers a slightly less energy alternative to Earthquake which could streamline Swampert further.PVE Analysis: Second only to shadow Swampert in DPS, Swampert clocks in at 18.697 DPS and 3974.4 TDO, beating the likes of Kingler and Kyogre in both DPS and TDO. Decent as a Ground attacker, falling right below Rhyperior, and even if it got Mud Slap, it's not taking the Ground crown any time soon. As a Water attacker, it's worth the mega slot, and even compared to Primal Kyogre can still be worth it if the addition of Ground typing means more TDO compared to Kyogre. That could be irrelevant if Primal Reversion doesn't use a slot though. Even if it does, Swampert's typing could make it useful in certain scenarios. 5 stars for now.Mega Boost Analysis: Water and Ground cover a lot of useful types in raids, with Ground especially needing the boost as usually Ground moves are pretty weak. Being weak to only one type is a huge plus for boost duration as well. One of the best non-Dragon boosts available.Mega GardevoirMax CP: 3831 (5897 stat product)Type Change: N/AEnergy Cost: 300 initial, 60 subsequentGreat League IV: 1497 @ 2/15/14 lvl 14.5 (1467 stat product)Ultra League IV: 2496 @ 0/12/14 lvl 24.5 (3171 stat product)Future Moveset Expansions: Moonblast, Thunderbolt, Energy Ball, Grass Knot, Shadow Sneak, Elemental PunchesGL Rating: ★★☆☆☆UL Rating: ★★★★☆ML Rating: ★★★☆☆PVE Rating: ★★★★★Boost Value: ☆☆☆☆☆PVP Analysis: Another mega where the extra stat points are heavily skewed towards offense. Gardevoir gains very little in bulk, which could be an issue given it has expensive charge moves. All said, works well as an anti-Dragon pick in ML, having decent coverage but still being difficult to use and requiring shield investment and a team built around it. In UL, Gardevoir may pick up the win agains Giratina, which could catapult its viability. A.Muk and Registeel are still problems for it, though. If Gardevoir got Moon Blast it would streamline play as it is strictly better than Dazzling Gleam. Shadow Sneak could cover the Ghost weakness (although it's an incredibly weak move) and Fire Punch could cover the Steel weakness. Lack of a high energy fast move could be trouble, with Confusion being the best option, even though Psychic is pretty weak in PVP.PVE Analysis: Gardevoir becomes the best Fairy type attacker in the game, barring Xerneas and mega Diancie, at 18.269 DPS and 2913.1 TDO. Also fantastic as a Psychic attacker, but if you're using a mega slot on a Psychic attacker, it better be Mewtwo Y. Definitely worth the mega slot for Fairy.Mega Boost Analysis: Fairy isn't that useful for raiding as the moves are poor and the pokemon are typically weak. Psychic is another type thats not too relevant. If you really need Fairy boost, look to Altaria. Given that Gardevoir is on the more expensive side of the evolutions, I'd keep it on the bench.Mega SableyeMax CP: 1967 (2911 stat product)Type Change: N/AEnergy Cost: 300 initial, 60 subsequentGreat League IV: 1499 @ 0/15/12 lvl 30 (2036 stat product)Ultra League IV: 1967 @ 15/15/15 lvl 41 (2911 stat product)Future Moveset Expansions: Snarl, Shadow Ball, Dark Pulse, Payback*, Elemental Punches, Body SlamGL Rating: ★★★★★UL Rating: ☆☆☆☆☆ML Rating: ☆☆☆☆☆PVE Rating: ☆☆☆☆☆Boost Value: ☆☆☆☆☆PVP Analysis: Sableye is one of the few megas on this list that is actually viable in GL. Just like Mawile, Sableye receives buffs in the form of Defense, with a healthy amount of Attack thrown in. Sableye is an absolute beast in GL, sporting in increased stat product than its non-mega form. On the other hand, its pitiful CP cap makes Sableye useless in UL and ML. In fact, it's the only mega on this list that can't get anywhere close to the UL CP cap. If Sableye got Body Slam and Dark Pulse, it would immediately get a bump, both mega and non-mega, as that moveset is objectively better than the current meta build. You could also swap Shadow Claw for Snarl and then Foul Play for Shadow Ball, which would have you firing off a similar amount of charge attacks, except for Ghost type and with slightly more damage output. The main win here is that Sableye gets significant bulk, whilst lowering the overall cost of investment, as level 41 is no longer necessary for GL (mega costs notwithstanding). A definite winner.PVE Analysis: Not viable in raids, period.Mega Boost Analysis: If you're going to be boosting for Dark, stick to Houndoom or Tyranitar. For Ghost, stick to Gengar or Banette. Sableye would boost both at the same time, but would effectively remove you as an attacker and not last long on top of that. Nearly worthless.Mega MawileMax CP: 2411 (3575 stat product)Type Change: N/AEnergy Cost: 300 initial, 60 subsequentGreat League IV: 1498 @ 0/14/13 lvl 24 (1823 stat product)Ultra League IV: 2411 @ 15/15/15 lvl 41 (3575 stat product)Future Moveset Expansions: Dark Pulse, Foul Play, Shadow Ball, Rock SlideGL Rating: ★★★★☆UL Rating: ★★★★☆ML Rating: ☆☆☆☆☆PVE Rating: ☆☆☆☆☆Boost Value: ☆☆☆☆☆PVP Analysis: Another GL allstar, Mawile gains most of its stat points in bulk which is huge for PVP. Regular Mawile performs well enough in GL as it is, but its mega form will unlock its true potential in UL. Mawile is extremely efficient at dealing with Dragons, being double resistant, and its only 2 weaknesses are fairly underrepresented in UL. Additionally, its max CP is very close to the UL limit, allowing it ample room to flex its potential. However, all of this typing is held back by an only average moveset, both current and future. The most optimal moveset would be Ice Fang with Shadow Ball and Rock Slide. Ice Fang would cover Dragons, Flyers and Grass as well as the Ground weakness, Rock Slide would cover the Fire weakness, and Shadow Ball would hit most everything for neutral. However, you won't be hitting anything for STAB. On top of this, Dragons aren't that common in Gl nor UL. That said, you could swap Ice Fang for Fire Fang to give yourself more options. Jack of all trades, master of none.PVE Analysis: Not usable in raids.Mega Boost Analysis: Just like Sableye, Mawile doesn't stick around long enough to make use of the boost, not that Fairy is useful. Plus for Steel, you're better off with Metagross, Aggron or Steelix.Mega AggronMax CP: 3539 (6524 stat product)Type Change: Steel/Rock > SteelEnergy Cost: 100 initial, 20 subsequentGreat League IV: 1500 @ 1/15/14 lvl 16 (1856 stat product)Ultra League IV: 2500 @ 0/12/13 lvl 27 (4004 stat product)Future Moveset Expansions: Mud Slap, Metal Claw, Shadow Claw, Rock Slide, Dark Pulse, Dragon Claw, Outrage, Thunderbolt, Flamethrower, Aerial Ace, Earthquake, Earth Power, Ice Beam, Aqua Tail, Flash Cannon, Dragon Rush*, SuperpowerGL Rating: ★★★☆☆UL Rating: ★★★★☆ML Rating: ★★★☆☆PVE Rating: ☆☆☆☆☆Boost Value: ★☆☆☆☆PVP Analysis: Losing the Rock type seems to be a massive buff to Aggron. It is no longer double weak to Fighting or Ground, and it loses its weakness to Water. Aggron gains resistances to Steel and Grass at the cost of losing double resistance to both Normal and Flying (no loss there). Additionally, almost all of Aggrons mega stats go to bulk, which becomes the highest in the game, tied with mega Steelix and Shuckle. Unfortunately, Smackdown loses STAB, however Dragon Tail is a serviceable substitute. Aggron's biggest concerns are lower energy Fast moves and expensive, lackluster Charge moves. Access to Rock Slide would add consistency, and access to Aqua Tail would cover both Ground and Fire weaknesses at a low cost. There really isnt a good STAB charge move Aggron could utilize, but Flash Cannon would be a better nuke than Heavy Slam. Shadow Claw would open Aggron up for some higher energy moves, though theres not a whole lot it can learn that other Megas wouldnt do better. That said, Shadow Claw/Earth Power/Ice Beam would provide coverage against huge ML contenders such as as Groudon, Mewtwo, Dialga, Melmetal, Giratina, Landorus, Dragons, Metagross, Togekiss and many more. With the sheer bulk Aggron has, it could farm down a lot of those pokemon, and then use all that charge energy on the next Pokemon. Would be incredibly useful, if only it had that moveset. For now, its serviceable but nothing amazing.PVE Analysis: Awful. Worse than Flash Cannon Metagross, even though Aggron has stellar stats. Not viable in PVE now or in the future as even with Metal Claw, it has 70% less TDO than Mega Metagross, with 25% less DPS. Heavy Slam could be useful if it factored Mega Aggron's weight, but that is likely to never happen in PoGo.Mega Boost Analysis: Steel is only really relevant if its boosting Metagross, and for that reason, why not just use a Mega Metagross? Unless you're really hurting for energy, in which case, Aggron is far cheaper than Metagross. But that doens't mean much when it spends less time on the field.Mega MedichamMax CP: 2527 (3644 stat product)Type Change: N/AEnergy Cost: 200 initial, 40 subsequentGreat League IV: 1497 @ 1/15/14 lvl 22.5 (1717 stat product)Ultra League IV: 2492 @ 12/15/15 lvl 41 (3595 stat product)Future Moveset Expansions: Bullet Punch, Shadow Ball, Elemental Punches, Rock Slide,GL Rating: ★★★★☆UL Rating: ★★★★☆ML Rating: ★☆☆☆☆PVE Rating: ★★☆☆☆Boost Value: ★☆☆☆☆PVP Analysis: Another GL all star that gets to flex into UL. Not much is gained in the ways of defense, but Medicham gets healthy bumps across the board. Having a CP cap right at the edge of UL coupled with premier Fighting type moves and access to Psychic and Ice Punch means Medicham has a decent answer to the numerous Dragons and gets a leg up on the other Fighters of UL. Not likely to be as big of a splash as Mawile, but has different utility than Machamp or Lucario. Mega Medicham does lose some stat points in GL compared to regular form, but its a great tradeoff to allow it to thrive in UL. Not many future moves matter that much to Medicham, except maybe Shadow Ball. Counter/Psychic/Ice Punch gives coverage for Giratina, the Regis, Venusaur, Meganium, Ferrothorn, Gengar and Abomasnow which is good with no future moves needed, though Shadow Ball would cover Cresselia and Armored Mewtwo, as well as dealing with Giratina more effectively. As a bonus, a 100% IV Medicham has superb IVs in both GL as a level 41 non-mega and UL as a level 40 mega, so thats nice.PVE Analysis: Even with its good stats and premier Fighting moveset, it's only barely better than regular Lucario, and not worth the mega slot. Fares even worse as a Psychic attacker, not that it matters given Mewtwo Y exists.Mega Boost Analysis: Psychic/Fighting isn't a useful combination generally. If you want to boost Fighting, you're better off using a Lucario as it puts out more damage and usuaully lasts longer, though Medicham does offer slightly cheaper costs. Still, because of Medicham's unique typing, you may find a use for the boost.Mega ManectricMax CP: 3626 (5466 stat product)Type Change: N/AEnergy Cost: 200 initial, 40 subsequentGreat League IV: 1498 @ 0/15/13 lvl 15.5 (1489 stat product)Ultra League IV: 2500 @ 0/13/13 lvl 26 (3210 stat product)Future Moveset Expansions: Ice Fang, Volt Switch, Crunch, Flamethrower,GL Rating: ☆☆☆☆☆UL Rating: ★☆☆☆☆ML Rating: ☆☆☆☆☆PVE Rating: ☆☆☆☆☆Boost Value: ★★☆☆☆PVP Analysis: A non-mega Manectric is currently ranked in the high 200's for PVP, but its bump to attack and access to Snarl and Wild Charge could be useful in UL, alongside its healthy bump to stat product. Likely still a benchwarmer, even with Volt Switch and Flamethrower optimizing its current moveset. Ice Fang could make a splash against Giratina, Grasses, Dragons and Togekiss, but the latter two aren't all that common in UL, and you'd be sacrificing energy gain for it.PVE Analysis: Highest non-shadow Electric DPS in the game at 18.16 DPS and 2738.2 TDO, but if DPS is your concern, you'd be using shadow Electivire. Skip the mega slot on this one.Mega Boost Analysis: Electric is really only useful againsts Water, but Venusaur will do that better. Still, if a dual type Water would resist Grass, you could consider Manectric.Mega SharpedoMax CP: 3315 (4525 stat product)Type Change: N/AEnergy Cost: 200 initial, 40 subsequentGreat League IV: 1499 @ 0/15/12 lvl 17 (1408 stat product)Ultra League IV: 2498 @ 1/15/15 lvl 28 (3041 stat product)Future Moveset Expansions: Ice Fang, Snarl, Night Slash, Payback, Dark Pulse, Avalanche, Surf, Scale ShotGL Rating: ☆☆☆☆☆UL Rating: ★☆☆☆☆ML Rating: ★☆☆☆☆PVE Rating: ★☆☆☆☆Boost Value: ☆☆☆☆☆PVP Analysis: An interesting one. Its stat boosts are almost completely even between attack and bulk and additionally, unlike most megas, Sharpedo benefits from increased stat products across all leagues. Unfortunately, due to lackluster moveset and poor bulk, you're not gonna swim very far with this fishy. Even with Snarl, Dark Pulse and Surf being straight upgrades to current moveset, still pretty lackluster. Avalanche would provide good coverage against Grass, Dragon and Ground though. Likely a benchwarmer unless it gets some love in the future.PVE Analysis: As a Dark attacker, it's DPS is slightly lower than Darkrai with TDO on par with non-mega Tyranitar. As a Water type attacker, it's a carbon copy of Kingler. If it gets Snarl, Dark Pulse and Surf its output goes up significantly, having more DPS but less TDO than Mega Gyarados while still sharing the Dark/Water typing. Still, better Dark attackers and better Water attackers are abundant. Probably a pass on the mega slot.Mega Boost Analysis: Like Gyarados, except more expensive and less time spent on the field. No reason to use Sharpedo over Gyarados for a Water/Dark boost.Mega CameruptMax CP: 3261 (4967 stat product)Type Change: N/AEnergy Cost: 200 initial, 40 subsequentGreat League IV: 1500 @ 0/14/11 lvl 17.5 (1588 stat product)Ultra League IV: 2499 @ 0/14/13 lvl 29 (3431 stat product)Future Moveset Expansions: Rock Slide, Flamethrower, Flame Charge, Solar Beam,GL Rating: ☆☆☆☆☆UL Rating: ☆☆☆☆☆ML Rating: ☆☆☆☆☆PVE Rating: ☆☆☆☆☆Boost Value: ★☆☆☆☆PVP Analysis: Just like Sharpedo, stat boosts are completely even. Also like Sharpedo, Camerupt gets shut down by his own poor movesets. If Camerupt got a better fast move it could almost function a a budget Groudon, having access to Flame Burst, Earthquake and Solar Beam. Unfortunately, Ember is as good as it gets. Solar Beam would be a must to cover the 4x Water weakness, so the ideal moveset for Camerupt would be Ember/Flame Charge/Solarbeam which is pretty mediocre. While Camerupt does benefit from a solid increase to stat product in UL, I'd let it keep the bench nice and toasty.PVE Analysis: Just no.Mega Boost Analysis: If you need dual Fire and Ground boost, this is your only option. If you need just a Fire or a Ground boost, look to Charizard, Houndoom, Swampert, Steelix or Garchomp.Mega AltariaMax CP: 3203 (5414 stat product)Type Change: Dragon/Flying > Dragon/FairyEnergy Cost: 100 initial, 20 subsequentGreat League IV: 1500 @ 0/8/15 lvl 18 (1789 stat product)Ultra League IV: 2497 @ 0/15/15 lvl 29.5 (3867 stat product)Future Moveset Expansions: Moonblast, Dragon Claw, Outrage, Draco Meteor, Dragon Rush, Flamethrower, Fly, Ice Beam, PursuitGL Rating: ★★★★☆UL Rating: ★★★★☆ML Rating: ★★★☆☆PVE Rating: ☆☆☆☆☆Boost Value: ★★★★★PVP Analysis: While it does suffer a reduction to stat product in GL, it gets an ample buff to stat product in UL. Boasting a healthy boost to defense while also getting huge gains to attack and obtaining the only Dragon/Fairy type in the game makes for one stellar mega. Like Dialga, Altaria resists Dragon while dishing out super effective damage to other Dragons, and if that werent enough Altaria also gains a resistance to Dark and Electric which means it can wall Zekrom. The trade off is that Altaria gains a weakness to Poison and Steel. The former isn't very relevant in UL or ML, but the latter is a threat with Metagross on the scene. If it got Moonblast, Dragon Claw or Outrage it would optimize Altaria's lackluster moveset, and if it learns Flamethrower it has an answer for Steel types. The ideal moveset would be Dragon Breath/Flamethrower/Moonblast (or Dragon Claw for more consistent damage). Altaria is a very strong option and a winner when it comes to megas, even without the ideal future moveset.PVE Analysis: No use in PVE.Mega Boost Analysis: Not sure why you would want both Dragon and Fairy boosted, but this is the only option for it. Fairy in general is too weak for raiding, though Dragon is incredibly useful, and Altaria can stick around in Dragon raids longer thanks to the Fairy subtype (and is cheap to boot). Pretty useful as a support Dragon, similar to Charizard X, with different matchups as you trade the Ice resistance of Charizard for a double Dragon resistance. Though you do give up your own DPS to run Altaria.Mega BanetteMax CP: 3640 (5067 stat product)Type Change: N/AEnergy Cost: 200 initial, 40 subsequentGreat League IV: 1497 @ 0/12/13 lvl 15.5 (1366 stat product)Ultra League IV: 2498 @ 0/15/15 lvl 25.5 (2957 stat product)Future Moveset Expansions: Feint Attack, Payback*, Dark Pulse, Thunderbolt, Icy Wind, Foul PlayGL Rating: ★☆☆☆☆UL Rating: ★★☆☆☆ML Rating: ★☆☆☆☆PVE Rating: ★★★★★Boost Value: ★★★☆☆PVP Analysis: Banette gains most of its stat points in attack, and doesnt get much to help with its poor bulk which is Banette's biggest struggle currently. In GL, its stat product is even worse than non mega, but UL its stat product gets a slight bump. Not that it matters much, there are better Ghosts, both mega and non-mega. Likely a benchwarmer.PVE Analysis: A surprising winner. At 21.219 DPS and 4357.9 TDO, Banette sports nearly identical DPS and slightly less TDO compared to mega Gengar. The difference is Banette loses the Psychic weakness (and the Ground, but likely irrelevant). A definite option for when Gengar would be extra weak to a Psychic raid boss, almost definitely worth the mega slot.Mega Boost Analysis:Mega AbsolMax CP: 3343 (4255 stat product)Type Change: N/AEnergy Cost: 300 initial, 60 subsequentGreat League IV: 1500 @ 4/15/14 lvl 16.5 (1303 stat product)Ultra League IV: 2496 @ 0/13/14 lvl 28 (2805 stat product)Future Moveset Expansions: Shadow Claw, Foul Play, Pursuit*, Shadow Ball, Rock Slide, Play RoughGL Rating: ☆☆☆☆☆UL Rating: ★☆☆☆☆ML Rating: ★★☆☆☆PVE Rating: ★★☆☆☆Boost Value: ★☆☆☆☆PVP Analysis: Absol gains 0 stat points defense and is unlikely to improve its position on the tier list by much. Stat products are lower in both GL and UL, and while it may have some use in ML, it will be as a niche attacker.PVE Analysis: Eeks out slightly more DPS than mega Houndoom at 18.717 DPS, but TDO leaves something to be desired at 2198.2. Would be stronger if it got Foul Play, but TDO would still be lower than Houndoom. Likely not worth the mega slot unless Houndoom's typing were an issue.Mega Boost Analysis: There is no other mono-Dark Mega available, but even if Houndoom's sub-typing is an issue you have Gyarados and Tyranitar to pick from (not to mention how expensive Absol is). Still, that mono-Dark is the only reason it gets a single star.Mega GlalieMax CP: 3270 (5038 stat product)Type Change: N/AEnergy Cost: 200 initial, 40 subsequentGreat League IV: 1499 @ 0/10/14 lvl 17.5 (1597 stat product)Ultra League IV: 2499 @ 0/13/13 lvl 29 (3447 stat product)Future Moveset Expansions: Bite, Hex, Ice Fang, Powder Snow, Crunch, Dark Pulse, EarthquakeGL Rating: ★☆☆☆☆UL Rating: ★★☆☆☆ML Rating: ★☆☆☆☆PVE Rating: ★☆☆☆☆Boost Value: ★☆☆☆☆PVP Analysis: Glalie gains only attack and no bulk. It will likely serve as a decent hard counter to Dragons and Flyers in UL where Kyurem B/W's stat product isnt as strong, but for ML Kyurem B/W will handle that role (and many more roles) better. Still suffers from poor resistances stemming from mono-ice typing. Ice Fang and Powder Snow are direct upgrades depending if you want energy or damage. Avalanche is pretty much a staple, leaving you with either Shadow Ball for neutral damage or Earthquake to cover 3 of Glalie's 4 weaknesses. It only has a small niche in UL, but when it comes to GL and ML, leave Glalie in the freezer.PVE Analysis: Glalie gains some serious improvement, but not enough to be viable. at 16.185, it barely beats Mamoswine in DPS, but TDO is lakcing at 1786.5 TDO. Again, Kyurem Black is coming out in the future and will take both the DPS and TDO throne. Only consider Glalie if, for some reason, both Ground and Dragon secondary typing would be an issue on an Ice attacker.Mega Boost Analysis: Any use for Ice is outclassed by other types and more powerful megas that wield them. Only gets a star because the single other Ice mega has a double weakness.Mega SalamanceMax CP: 4263 (7669 stat product)Type Change: N/AEnergy Cost: 300 initial, 60 subsequentGreat League IV: 1500 @ 3/15/15 lvl 13 (1639 stat product)Ultra League IV: 2500 @ 0/15/13 lvl 22 (3524 stat product)Future Moveset Expansions: Dragon Breath, Shadow Claw, Thunder Fang, Dragon Claw, Fly, Dragon Rush*, Flamethrower, Rock SlideGL Rating: ★☆☆☆☆UL Rating: ★★☆☆☆ML Rating: ★★☆☆☆PVE Rating: ★☆☆☆☆Boost Value: ★★★★★PVP Analysis: The main benefit to Salamence's mega is that it adds a huge amount of bulk, and a healthy amount of attack. Salamence is one of the rare megas that enjoys stat product boosts across all 3 leagues. However, with Kyurem B/W coming and the increasing need for Ice users, having a double Ice weakness is painting a huge target on Salamence's head. Need more info on its matchups to see if it'll gain any viability. If it get's Dragon Breath and Dragon Claw, Salamence will become more streamlined. Additionally, Flamethrower would be a more consistent option than Fire Blast for dealing with the 4x Ice weakness. Shadow Claw would be an interesting coverage move that, combined with increased bulk, would allow Salamence to fire off more charge attacks. For now, there are better Dragons out there.PVE Analysis: Gaining a whole lotta bulk and little attack means Salamence is not gonna perform nearly as good as any other Dragon Mega, especially Rayquaza. It's outperformed by Kyurem B/W as well. Only usable as a budget option, and likely not worth the mega slot.Mega Boost Analysis: Dragon is always useful. Having high bulk means sticking around longer and giving more boost. In that regard, Salamence is one of the stronger options while still having respectable (though not amazing) DPS.Mega MetagrossMax CP: 4164 (7546 stat product)Type Change: N/AEnergy Cost: 300 initial, 60 subsequentGreat League IV: 1498 @ 0/13/15 lvl 13.5 (1670 stat product)Ultra League IV: 2498 @ 0/13/15 lvl 22.5 (3600 stat product)Future Moveset Expansions: Shadow Ball, Rock Slide, Icy Wind, Thunder PunchGL Rating: ★☆☆☆☆UL Rating: ★★☆☆☆ML Rating: ★★★★★PVE Rating: ★★★★★Boost Value: ★☆☆☆☆PVP Analysis: A ML powerhouse. Metagross gets a significant boost to stat product, and with more Dragon threats brought to the table, and with Kyurem B/W due in the future, Metagross is as relevant as ever. If it got access to Shadow Ball, it would still have a similar experience in the mirror match, while also dishing out far more neutral damage. Meteor Mash is a must, so there's not much room for coverage, but Rock Slide and Icy Wind could come along one day. Even without the future moves, Metagross will stay relevant for a long, long time.PVE Analysis: Metagross is beaten in both DPS and TDO by its shdaow form, and by a significant amount. It gains very little DPS over its main form with 18.817 DPS, but it's TDO sees a massive bump at 4546.9 TDO. Still better off with the shadow Metagross. Technically, its only worth the mega slot for the mega boost, but aside from that not very many people can say they have a team of 6+ maxed shadow Metagross, so it still has value using the slot (not that there's another Steel mega you'd be using).Mega Boost Analysis: It's in a similar situation as Mewtwo, where it's not a useful type to boost, but since you're already using such a beast Pokemon, you might as well enjoy it. Practically, the only use is for boosting other Metagross. Psychic boost is just about as worthless as the Steel boost as well. Wah Wahhh.Mega LatiosMax CP: 4245 (7057 stat product)Type Change: N/AEnergy Cost: 500 initial, 100 subsequentGreat League IV: 1499 @ 4/15/14 lvl 13 (1510 stat product)Ultra League IV: 2499 @ 0/14/14 lvl 22 (3264 stat product)Future Moveset Expansions: Shadow Claw, Waterfall, Shadow Ball, Outrage, Draco Meteor, Luster Purge*, Icy Wind, Earthquake, Fly, Grass Knot, Solar Beam,GL Rating: ☆☆☆☆☆UL Rating: ★☆☆☆☆ML Rating: ★★☆☆☆PVE Rating: ★☆☆☆☆Boost Value: ★☆☆☆☆PVP Analysis: Latios gains mostly attack stats from its mega evolution, though it does get a small amount of bulk. Dragon Breath and Dragon Claw is always a plus, but with all the new Dragon megas, Lati@s is likely to be left in the dust, with its typing being more harm than good. Even with Luster Purge, Latios is unlikely to see much use in ML, and even less in UL. Considering the demand for Ice types from all the looming Dragons, safe to leave the Eon Twins on the bench.PVE Analysis: At 18.047 DPS and 3238.6 TDO, you can forget about using your mega slot on Latios as a Dragon attacker. Even if it got Outrage, Latios would only just be comparable to regular Rayquaza, not even factoring the monster that is mega RayRay. Fares better as a Psychic attacker, offering similar (though noticeably worse) stats to mega Alakazam with 18.57 DPS and 3630.2 TDO (but Mewtwo exists). Save your slot.Mega Boost Analysis: Dragon is nice, but stick to a non-legendary, less expensive option. Psychic is not worth it unfortunately.Mega LatiasMax CP: 3555 (6539 stat product)Type Change: N/AEnergy Cost: 500 initial, 100 subsequentGreat League IV: 1499 @ 0/14/14 lvl 16 (1845 stat product)Ultra League IV: 2498 @ 0/15/15 lvl 23 (3692 stat product)Future Moveset Expansions: Waterfall, Shadow Claw, Shadow Ball, Mist Ball*, Psychic, Dragon Claw, Draco Meteor, Thunderbolt, Fly, Gras Knot, Earthquake, Ice Beam, Icy Wind, SurfGL Rating: ☆☆☆☆☆UL Rating: ★☆☆☆☆ML Rating: ★★☆☆☆PVE Rating: ☆☆☆☆☆Boost Value: ★☆☆☆☆PVP Analysis: Though bulkier than its brother Latios, Latias suffers from the same issues: there are better Psychics and better Dragons. Latias' moveset isn't as good as Latios, and even with Mist Ball, Latias stands at the back of the crowd of Dragons. It can still topple Kyogre, Machamp, Heatran and Giratina-A, and it may even be able to take down Lugia with its newfound mega strength, but there are better options for these matchups that can also do more things.PVE Analysis: With 16.444 DPS and 2718.8 TDO as a Dragon attacker and 16.012 DPS and 2444.2 TDO as a Psychic attacker, Latias is strictly worse than Latios, who already fairs poorly. Defniite avoid.Mega Boost Analysis: See Latios.Sources & Credits: * IVs and Stat Product come from StadiumGaming and PoGoStat. * DPS Figures and other PVE references from from GamePress * PvPoke was referenced countless times as a baseline for PVP ratings and matchup data as well as Fast and Charge move data. * Special thanks to u/Jetson16 for his in depth look at PVE megas (nice spreadsheet!) * This thread on GamePress by u/CatEyePorygon is heaps helpful and I referenced it quite a bit. * Thanks to u/SenseiEntei, u/SnorlaxTrees, u/Mauro697, u/Eliwood_of_Pherae, and u/Daedalus871 for their corrections and advice. via /r/TheSilphRoad https://ift.tt/34wovMC
"Detailed Mega Evolution Breakdown (Generation Three)"
Reviewed by The Pokémonger
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