Ads Top

"Pokémon GO – Added Value"


#PokemonGO: RaidsRemove auto select Pokémon. Instead allow players to select Pokémon for raids like they are allowed to do when transferring for candies. Selecting up to 6 at one time.Ready system in raids to cut down on timer wait.Make raids joinable while in progress.Stardust rewards for raid completionA buff when completing a raid. Examples could be more items from spinning gyms that your team controls, a buff to your Pokémon who are battling / defending that current gym for x amount of hours.Re configure suggested group size and CP of raid bosses. Only level one raids should be soloable.A general raid lobby trainers are placed in after selecting raid but prior to any battles. This would be a sort of waiting room. From here you could select open raid or private raid. Once the raid has been completed your raid pass would be used.A raid could be completed up to 1 additional time after your initial raid but would reward no XP, items or chance to catch the Pokémon.Premium raid passes have 2-3 charges instead of the 1.Viewable stats for Pokémon prior to raid battles, able to select each Pokémon you want and look at moves before placing on team.GymsAllow Pokémon to be switched when defeating the defending Pokémon at a gym and you are awaiting the next battle.Remove auto select Pokémon. Instead allow players to select Pokémon for battle like they are allowed to do when transferring for candies. Selecting up to 6 at one time.Leaderboard for gyms. Top 5 trainers from each team would be displayed at each gym weekly. This would show everyone who’s been the most active at gyms with wins, Pokémon most used, etc. Could add a section where that trainer could place 4-6 words in their profile on the leaderboard to talk a little smack.Events would occur from unknown “bad” trainers who look to overtake the Pokémon scene. They would capture a gym knocking all Pokémon from it and a countdown would ensue. You and fellow trainers would get together to fight these “bad” trainers Pokémon who are very high CP. The rewards for this would be XP, stardust, lucky eggs and other higher end items.More incentive to attack gyms. Daily rewards, stardust, XP, items, coinsAfter x battles won / lost against a certain trainer that trainer is tagged as a rival. Additional XP and rewards for defeating this trainer’s Pokémon for a certain amount of time.Additional rewards for Gold gym badges. Your Pokémon have buffs while attacking / defending the gym. Maybe their CP doesn’t degrade as quickly overtime.SocialAdd a friends list. From here you can add players and they have to accept your add. You can view stats, battles won, Pokémon caught, distance walked, eggs hatched, most used Pokémon, etc.Friendly PvP battles. Would reward no XP so that it could not be abused.Quest SystemWeekly and daily quests would appear. Examples would be:Complete 5 RaidsCatch 50 Ghost TypeEvolve 100 PokémonTransfer 200 PokémonDefeat 15 Pokémon in gym battlesFeed 20 berries to PokémonCompleting these would net you XP and other rewards. Completing x amount of weekly quests would net you a mystery box to open for a chance at additional items that do not come from in game actions.Daily log in bonusPokémon/PokestopsWild Pokémon have chance of a held item. Certain Pokémon may be known to hold x item which could be rare and only obtained through catching that Pokémon.Ditto could also have a chance of holding an item on occasion to keep trainers catching lower tier Pokémon in hopes of getting this item!Migrate Region Exclusive every 3 monthsLures placed on Pokestops could lower the cooldown on how often that pokestop can be spun and adds additional incentive for the trainer who placed the lure on the stop. Extra items for each time spun or the chance at a 2nd evolution stage or higher catch at some point for the trainer that placed the Lure.Add more forms of evolving Pokémon. X battles must be won by this Pokémon before it can evolve.Each Pokémon you have should have a stat page for battles won, KMs walked, Pokémon Most defeated, Defeated most by x Pokémon, PVP battles won, etc.Pokestops reward one additional item than they currently do. This would be due to the higher number of items now in game than when it was first released.Buddy pokemon:Make more evolutions rely on walking distance. Trim 5k egg distance per candy to 3k, 3k to 2k and 15k for legendries.Medals/Team Leader/LevelsAdd more medals and meaning to gold medals. A certain amount of gold medals could allow you to recommend one stop/gym a month. Tie more gameplay into medals.Add more trainer levels and scale back the existing XP for other levels to bring them in line.Allow your team leader to be leveled up.This leveled up team leader depending on level could assist your journey in multitude of ways. Examples would be:Have the option to ask your team leader about the raid / gym battle. The team leader would offer suggestions “our research has suggested that Tyranitar is susceptible to fighting attacks”. If leveled up further the leader could say “our research has suggested that Tyranitar is susceptible to fighting attacks & water attacks”.Team leader could revive or heal x amount of Pokémon per each level gained once per 2 hoursWorldwide event for each Team Leader for bonuses of that team only.Quality of LifeTraining room. Could be used to simulate different Pokémon you could battle or catch to hone skills and master them. Could have target practice where you perfect your throwing technique. Would reward no XP so it could not be abused.Move rare candy from inventory to the coin / shop page. Allow conversion of multiple rare candies.Place text for HP of PokémonCorrect de spawning of Pokémon / sightings going blank. Pokémon has fled issue when you have started tracking them but you start to go too fast. Pokémon should stay on the nearby even if all others disappear.Audio slider for each form of audio in gameGraphics slider for each form of graphics in gamePokémon can be sorted by Gym Defense (currently defending)More efficient way to appraise PokémonAdd notes section to each Pokémon so the name of every Pokémon you have isn’t “98% Bite/SE”Trade in system: x items can be traded in for coins or 1 of another item Example:5 identical evolution items-> 1 of another evolution item10 pokeballs -> 1 great ball10 great balls -> 1 ultra ball2 potions -> next tier potionI have left out trading as I feel the need to say this, trading has been promised since release but due to the lack of care on Niantic's part with spoofers I feel as if you could easily get spoofed Pokemon that you can't then use and you're SOL.tl;dr - Lots of things I'd like to see implemented ranging from Gyms, raids, Pokemon and trainers with the exception of trading!Edit: Minor text files via /r/pokemongo http://ift.tt/2xkBRKC
"Pokémon GO – Added Value" "Pokémon GO – Added Value" Reviewed by The Pokémonger on 13:46 Rating: 5

No comments

Hey Everybody!

Welcome to the space of Pokémonger! We're all grateful to Pokémon & Niantic for developing Pokémon GO. This site is made up of fan posts, updates, tips and memes curated from the web! This site is not affiliated with Pokémon GO or its makers, just a fan site collecting everything a fan would like. Drop a word if you want to feature anything! Cheers.