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"In Ruby and Sapphire, it was actually impossible to get around half of the Pokemon since trading wasn't backwards compatible, but GameFreak put those Pokemon in the game's data anyway because it wasn't hard to do. Twenty years later, they aren't even willing to talk about a patch."


The biggest difference is that it's now easier. I know that people smarter than myself have examined GameFreak's abysmal coding for the last few games, but if this game is anything like any other game with 3D models, then I'd be willing to bet GameFreak would only need a dozen people spending a month to reuse the models and animations, then manually insert the stats, abilities, moves, and so on. Even that could be heavily optimized if someone on the team knows how to use Microsoft Excel.I know this is negligibly pointless complaining, but I do think this is important for every single person in the Pokemon community to understand. GameFreak not patching in the missing Pokemon is not a necessity and it is not a compromise. It is a deliberate decision, nothing more and nothing less.The only productive outcome I could think of is if someone with more time and passion than I have somehow organized fans to campaign Nintendo to fix GameFreak's work myself, but I wouldn't even know how to begin thinking about the actual manifestation of that idea. via /r/pokemon https://ift.tt/2JUCGBL
"In Ruby and Sapphire, it was actually impossible to get around half of the Pokemon since trading wasn't backwards compatible, but GameFreak put those Pokemon in the game's data anyway because it wasn't hard to do. Twenty years later, they aren't even willing to talk about a patch." "In Ruby and Sapphire, it was actually impossible to get around half of the Pokemon since trading wasn't backwards compatible, but GameFreak put those Pokemon in the game's data anyway because it wasn't hard to do. Twenty years later, they aren't even willing to talk about a patch." Reviewed by The Pokémonger on 15:35 Rating: 5

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