"PvP optimizing timing of taps after looking at hundreds. Taps dont count until the Go! disappears (earlier taps also cause a dead first tap). Taps are also inactive while a trainer is choosing their pokemon — no need to rush the decision!"
#PokemonGO: http://bit.ly/2RPQvX0 via /r/TheSilphRoad http://bit.ly/2Ha70t9
"PvP optimizing timing of taps after looking at hundreds. Taps dont count until the Go! disappears (earlier taps also cause a dead first tap). Taps are also inactive while a trainer is choosing their pokemon — no need to rush the decision!"
Reviewed by The Pokémonger
on
17:44
Rating:
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