"Further analysis of the Speed/Damage Ball tradeoff"

#PokemonGO: I've written a simple python script that takes time to win as a parameter, as well as some adjustable 'fudge factors', and prints out all the possible #s of (equal) players and the range of balls that might be awarded for doing that raid. What I've learned is that it's much more consistent across the different group sizes, but that there are valleys and peaks, depending on the time to win. I'll attach a few as comments here.I don't know the correct way to attach a python script but I'm happy to post it if anyone wants it. via /r/TheSilphRoad https://ift.tt/2EGYLEs
"Further analysis of the Speed/Damage Ball tradeoff"
Reviewed by The Pokémonger
on
17:35
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