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"Niantic CTO Phil Keslin explained at a Google Cloud event today that the traffic after launch was 50x what was estimated. That explains why PoGo was unstable at first."


#PokemonGO: http://ift.tt/2enUfu6 via /r/TheSilphRoad http://ift.tt/2eLPf5c
"Niantic CTO Phil Keslin explained at a Google Cloud event today that the traffic after launch was 50x what was estimated. That explains why PoGo was unstable at first." "Niantic CTO Phil Keslin explained at a Google Cloud event today that the traffic after launch was 50x what was estimated. That explains why PoGo was unstable at first." Reviewed by The Pokémonger on 16:44 Rating: 5

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